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so what are they changing about Fighters in 3+
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<blockquote data-quote="7thlvlDM" data-source="post: 668013" data-attributes="member: 1081"><p>I agree with you here Shard. Seems like the classes were balanced for the dungeon party. The party needs front line fighters, but take the classes out of the dungeon and have them work separately, and all non-spellcasters are at a severe disadvantage. They lack versatility at the higher levels.</p><p></p><p>Take the rogue for example. You'd think a master of skills would be useful for something with his good hide, climb, open locks skills, etc. But a wizard can do better with invisibility, spiderclimb, knock, etc. Not only that, but these are low level spells than can be put on wands for cheap, and who creates magical items? Spellcasters!</p><p></p><p>[edited: for some reason I said 'magical times' instead of 'magical items'. Seems I scrambled my letters.]</p><p></p><p>I think at the higher levels, it would help all non-spellcasters be more 'rounded' if they could create their own magical items with alchemy, craft, and herbalism skills (+ exotic materials which could be bought for the usual gold cost to craft these items). The wizard has always been able to take on the properties of the other classes with the right spell. Perhaps its time the other classes are able to take on the properties of the wizard with the right item (that they can create themselves).</p></blockquote><p></p>
[QUOTE="7thlvlDM, post: 668013, member: 1081"] I agree with you here Shard. Seems like the classes were balanced for the dungeon party. The party needs front line fighters, but take the classes out of the dungeon and have them work separately, and all non-spellcasters are at a severe disadvantage. They lack versatility at the higher levels. Take the rogue for example. You'd think a master of skills would be useful for something with his good hide, climb, open locks skills, etc. But a wizard can do better with invisibility, spiderclimb, knock, etc. Not only that, but these are low level spells than can be put on wands for cheap, and who creates magical items? Spellcasters! [edited: for some reason I said 'magical times' instead of 'magical items'. Seems I scrambled my letters.] I think at the higher levels, it would help all non-spellcasters be more 'rounded' if they could create their own magical items with alchemy, craft, and herbalism skills (+ exotic materials which could be bought for the usual gold cost to craft these items). The wizard has always been able to take on the properties of the other classes with the right spell. Perhaps its time the other classes are able to take on the properties of the wizard with the right item (that they can create themselves). [/QUOTE]
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