Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So what are your informal expectations...or rules, for a RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9132890" data-attributes="member: 6684958"><p>Both.</p><p></p><p>The "GM Agency" does mention, vagely, that there are lots of "rule that are not rules" that a Gm must follow in the game.</p><p></p><p>But more so was the mention of "secret not rules" that are informal that "everyone" (except for some people like myself) know and follow automatically....and that bind the GM too.</p><p></p><p></p><p>The DM being forced to act like the adult...or really the only sane person is just too common. And yes there are a couple of immature DMs, but mostly this is a huge player problem. </p><p></p><p></p><p></p><p>It does seem like there has been a huge shift in Gamer culture to the Walled, GateKeeper type game. Guess it's part of the whole shift in society of people having few or no friends, people not being even slightly social, and people not having acquaintances at all. </p><p></p><p>I do run three GateKept games, each with a group of friends that I interact with most days, and we sure do not let any outsiders into the game. These games need no "informal rules" as I know each of these people very well and even trust them.</p><p></p><p>But then I also run games for other people: acquaintances and strangers. Though it does seem that not a single poster anywhere online does this, it's a normal part of gaming to me. I don't have a harsh gatekeeping requirement that we must be the best of best friends before we can game together. For example, almost a year ago now some gamers came to me and asked me to run a 5E spelljammer game. I only barley knew two of them as acquaintances, the other three were complete strangers.</p><p></p><p>My Thursday night game started as five strangers to me. I answered an add for a "DM needed", and we started to game together. Though my game style is unlike most others as I have a lot of house rules that the players must agree too. And I'm zero tolerance: for example, you show up late to the game and you don't get to play. Do it twice and your kicked out. After years of gaming, I feel this is the only way to stop the outright abuse done by most players. Without such a rule way too many players would show up three hours late with a "sorry...yuck yuck yuck". </p><p></p><p>So then to Circle Back,,,,the DM Agency made mention of "informal rules" the DM must follow. Rules set forth by the players and willing player DMs. In order for DM Agency to exist...it must be taken away somehow.....</p><p></p><p>And, I just wonder what ARE those rules?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9132890, member: 6684958"] Both. The "GM Agency" does mention, vagely, that there are lots of "rule that are not rules" that a Gm must follow in the game. But more so was the mention of "secret not rules" that are informal that "everyone" (except for some people like myself) know and follow automatically....and that bind the GM too. The DM being forced to act like the adult...or really the only sane person is just too common. And yes there are a couple of immature DMs, but mostly this is a huge player problem. It does seem like there has been a huge shift in Gamer culture to the Walled, GateKeeper type game. Guess it's part of the whole shift in society of people having few or no friends, people not being even slightly social, and people not having acquaintances at all. I do run three GateKept games, each with a group of friends that I interact with most days, and we sure do not let any outsiders into the game. These games need no "informal rules" as I know each of these people very well and even trust them. But then I also run games for other people: acquaintances and strangers. Though it does seem that not a single poster anywhere online does this, it's a normal part of gaming to me. I don't have a harsh gatekeeping requirement that we must be the best of best friends before we can game together. For example, almost a year ago now some gamers came to me and asked me to run a 5E spelljammer game. I only barley knew two of them as acquaintances, the other three were complete strangers. My Thursday night game started as five strangers to me. I answered an add for a "DM needed", and we started to game together. Though my game style is unlike most others as I have a lot of house rules that the players must agree too. And I'm zero tolerance: for example, you show up late to the game and you don't get to play. Do it twice and your kicked out. After years of gaming, I feel this is the only way to stop the outright abuse done by most players. Without such a rule way too many players would show up three hours late with a "sorry...yuck yuck yuck". So then to Circle Back,,,,the DM Agency made mention of "informal rules" the DM must follow. Rules set forth by the players and willing player DMs. In order for DM Agency to exist...it must be taken away somehow..... And, I just wonder what ARE those rules? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what are your informal expectations...or rules, for a RPG?
Top