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General Tabletop Discussion
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So what are your informal expectations...or rules, for a RPG?
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<blockquote data-quote="delericho" data-source="post: 9133455" data-attributes="member: 22424"><p>Agreed. When I said "buy into the premises", that wasn't quite what I had in mind, though - I was thinking more of not bringing a CE assassin to a White Hat Heroes game (or a LG paladin to an evil campaign), or when playing Star Trek not trying to turn the transporters into the ultimate weapon (they don't work like that. Why not? They just don't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), or things like that.</p><p></p><p>I should note at this point that we will have discussed these things ahead of time, when deciding what to play. So if the players want something else, we'll do something else.</p><p></p><p></p><p></p><p>"Don't be a jerk" is enough, though more is of course appreciated.</p><p></p><p>It's perhaps also worth noting that the <em>character</em> can be a jerk, as long as their antics are entertaining to the <em>players</em>. And, at least in recent years, I haven't had any problems with my players understanding that nuance and acting accordingly.</p></blockquote><p></p>
[QUOTE="delericho, post: 9133455, member: 22424"] Agreed. When I said "buy into the premises", that wasn't quite what I had in mind, though - I was thinking more of not bringing a CE assassin to a White Hat Heroes game (or a LG paladin to an evil campaign), or when playing Star Trek not trying to turn the transporters into the ultimate weapon (they don't work like that. Why not? They just don't. :) ), or things like that. I should note at this point that we will have discussed these things ahead of time, when deciding what to play. So if the players want something else, we'll do something else. "Don't be a jerk" is enough, though more is of course appreciated. It's perhaps also worth noting that the [I]character[/I] can be a jerk, as long as their antics are entertaining to the [I]players[/I]. And, at least in recent years, I haven't had any problems with my players understanding that nuance and acting accordingly. [/QUOTE]
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So what are your informal expectations...or rules, for a RPG?
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