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So, what breaks your suspension of disbelief?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2837585" data-attributes="member: 22882"><p>Characters in a setting other than modern Earth with modern Earth social mores. Heck, they bug the heck out of me ON modern Earth, much less in a fantasy/sci-fi world.</p><p></p><p>On a related note, settings where adventuring is a major activity and much-needed, but the ruling aristocracy is NOT comprised of extremely competent adventurers. Aristocracies essentially *always* start because the ruling class was made of up the best warriors, the most cunning strategists and the most charismatic leaders. Once ensconsed, these adventurers have wealth (for magic items) and both a vested interest in and the resources to get lots of XP for their children. In a 25 point buy world, the rulers should be 32 points. In an ECL 2 average world, the rulers should be ECL 10.</p><p></p><p>On a different note related to the first point, D&D alignment. Especially detectable alignment. Especially on mortals.</p><p></p><p>Characters who refer to themselves by their class names. "I'm a Rogue." "I'm a veteran watchman (read: fighter 2/rogue 1/swashbuckler 3) and you're under arrest. Moron."</p><p></p><p>Settings loaded to the gills with magic items, spellcasters and magic-using monsters, where all this magic works (fairly) reliably... and no one puts it to practical use. Double points if the average person freaks out when he sees a relatively normal creature like a griffon.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2837585, member: 22882"] Characters in a setting other than modern Earth with modern Earth social mores. Heck, they bug the heck out of me ON modern Earth, much less in a fantasy/sci-fi world. On a related note, settings where adventuring is a major activity and much-needed, but the ruling aristocracy is NOT comprised of extremely competent adventurers. Aristocracies essentially *always* start because the ruling class was made of up the best warriors, the most cunning strategists and the most charismatic leaders. Once ensconsed, these adventurers have wealth (for magic items) and both a vested interest in and the resources to get lots of XP for their children. In a 25 point buy world, the rulers should be 32 points. In an ECL 2 average world, the rulers should be ECL 10. On a different note related to the first point, D&D alignment. Especially detectable alignment. Especially on mortals. Characters who refer to themselves by their class names. "I'm a Rogue." "I'm a veteran watchman (read: fighter 2/rogue 1/swashbuckler 3) and you're under arrest. Moron." Settings loaded to the gills with magic items, spellcasters and magic-using monsters, where all this magic works (fairly) reliably... and no one puts it to practical use. Double points if the average person freaks out when he sees a relatively normal creature like a griffon. [/QUOTE]
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So, what breaks your suspension of disbelief?
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