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So what can 4e learn from 5e?
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<blockquote data-quote="Tigris" data-source="post: 9376072" data-attributes="member: 7043270"><p>Not really because what GMs make when encounter become too easy is to add just more monsters. This happened specifically After PHB2 when the expertise feats and the improved defense feats were released, and lead to MonsterManual3 math, which decreased monster health (after level 11) and increased their damage. You cant just make encounters easier.</p><p></p><p></p><p>If you have problems with combats taking too long, there are other solutions:</p><p></p><p>- Use, like the Dungeon Masters Guide suggests, Traps and dangerous terrain (or negative damaging auras etc.) as part of your encounter budget. It deals damage to players without needing more HP to be killed</p><p></p><p>- Play more aggressive with the monsters, take opportunity attacks, to attack squishies</p><p></p><p>- Use more High Damage enemies like artilery (and at most 1 soldier).</p><p></p><p>- Let enemies flee/give up when there is no point anymore for fighting</p><p></p><p>- Make sure players are optimized for damage (and not or defense).</p><p></p><p></p><p>The Escalation dice does not make combats faster per se. 13th age specifically has a lower hit chance to include the dice. You cant just make combats easier, because else you just need to add more enemies to balance it. I know on the surface the escalation dice sounds like a way to make combats faster, but it is really not. It is a way against Turn 1 burst.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9376072, member: 7043270"] Not really because what GMs make when encounter become too easy is to add just more monsters. This happened specifically After PHB2 when the expertise feats and the improved defense feats were released, and lead to MonsterManual3 math, which decreased monster health (after level 11) and increased their damage. You cant just make encounters easier. If you have problems with combats taking too long, there are other solutions: - Use, like the Dungeon Masters Guide suggests, Traps and dangerous terrain (or negative damaging auras etc.) as part of your encounter budget. It deals damage to players without needing more HP to be killed - Play more aggressive with the monsters, take opportunity attacks, to attack squishies - Use more High Damage enemies like artilery (and at most 1 soldier). - Let enemies flee/give up when there is no point anymore for fighting - Make sure players are optimized for damage (and not or defense). The Escalation dice does not make combats faster per se. 13th age specifically has a lower hit chance to include the dice. You cant just make combats easier, because else you just need to add more enemies to balance it. I know on the surface the escalation dice sounds like a way to make combats faster, but it is really not. It is a way against Turn 1 burst. [/QUOTE]
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