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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
So what can 4e learn from 5e?
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<blockquote data-quote="Kannik" data-source="post: 9409473" data-attributes="member: 984"><p>Aye, funnily enough I was just thinking about this last night as well. 4e ended up with two types of subclasses; one for certain classes like the fighter that got different classes but, more like 1e/2e, were categorized under a "category class" so they could share feats (such as the Fighter, with its Weaponmaster, Slayer, and Knight classes), and the other being the "build" based on a class feature that could radically affect how the class operated and even what powers were best to pick (such as, in keeping with the Fighter, the Arena, Battlerager, Brawler, or Tempest).</p><p></p><p>Part of the thing was the evolving nature of 4e, as they added new ideas and elements and (sub)systems to allow for more ideas and concepts and cool ways of play. But it had to be force-fit into the existing structure. Starting over from scratch would allow these to be organized and slotted in a more logical and presentable way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9409473, member: 984"] Aye, funnily enough I was just thinking about this last night as well. 4e ended up with two types of subclasses; one for certain classes like the fighter that got different classes but, more like 1e/2e, were categorized under a "category class" so they could share feats (such as the Fighter, with its Weaponmaster, Slayer, and Knight classes), and the other being the "build" based on a class feature that could radically affect how the class operated and even what powers were best to pick (such as, in keeping with the Fighter, the Arena, Battlerager, Brawler, or Tempest). Part of the thing was the evolving nature of 4e, as they added new ideas and elements and (sub)systems to allow for more ideas and concepts and cool ways of play. But it had to be force-fit into the existing structure. Starting over from scratch would allow these to be organized and slotted in a more logical and presentable way. :) [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
So what can 4e learn from 5e?
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