Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So, what did I miss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pants" data-source="post: 3362858" data-attributes="member: 8849"><p><strong>Tome of Battle: Book of the Nine Swords</strong>: If you like inserting wuxia-styled combat into your D&D game. It's style is not for everyone.</p><p></p><p><strong>Tome of Magic: Pact, Shadow, and Truename</strong>: Adds three new magic systems to the game: pact binding, shadow magic, and truenaming. Balance is all over the place, with most abilities being underpowered, but the flavor (for the pact and shadow sections) is pretty great. </p><p></p><p><strong>Player's Handbook II</strong>: Has some really cool feats, spells, rules for retraining your character, affiliation rules, alternate class abilities, and some nifty new standard classes. It's really nice.</p><p></p><p><strong>Fiendish Codex I: Hordes of the Abyss</strong>: If you really like demons, buy this book. Also, buy this book if you love having books that kick all sorts of arse. </p><p></p><p><strong>Fiendish Codex II: Tyrants of the Nine Hells</strong>: Not as good as FCI, but it has some great ideas for using devils in campaigns. Much better than the similar section in FCI, even if the other book is, overall, better IMO.</p><p></p><p><strong>Complete Mage</strong>: Pretty nifty book, surprisingly. Not just a rehash of Complete Arcane, though it does build upon lots of material in there. It's not terribly needed, but it might be worth a look.</p><p></p><p><strong>Expedition to Castle Ravenloft</strong>: Revisits the old classic module and expands upon it adding extra stuff for PC's to do in Barovia. My opinion on this one changes every day, some days I think it's really nifty, other days... I don't. It might be worth a look.</p><p></p><p><strong>Red Hand of Doom</strong> - Adventure: Gets lots of praise here, though I don't own it. Basically sets PC's up in a 'race against time/invading army' plot. It looks really cool IMO.</p><p></p><p>Avoid:</p><p><strong>Complete Psionic</strong>: At best, it's meh, at worst, it's a waste of money. Which is too bad, since I like psionics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p><strong>Cityscape</strong>: An exceptionally average book. It touches on lots of stuff, but doesn't really do much with it. Also, the mechanics are pretty blah too.</p><p></p><p>3rd Party:</p><p><strong>World of Warcraft: Monster Guide</strong>: If you love WoW like I do, then this book is for you. It's a very pretty book with a good range of monsters. Unfortunately, it also covers a lot of the same ground that the MM3.5 covers (with stats for dire animals, dinosaurs, skeletons, and zombies), and while most of the mechanics are solid looking, some are wonky. Overall, I liked it a lot.</p></blockquote><p></p>
[QUOTE="Pants, post: 3362858, member: 8849"] [b]Tome of Battle: Book of the Nine Swords[/b]: If you like inserting wuxia-styled combat into your D&D game. It's style is not for everyone. [b]Tome of Magic: Pact, Shadow, and Truename[/b]: Adds three new magic systems to the game: pact binding, shadow magic, and truenaming. Balance is all over the place, with most abilities being underpowered, but the flavor (for the pact and shadow sections) is pretty great. [b]Player's Handbook II[/b]: Has some really cool feats, spells, rules for retraining your character, affiliation rules, alternate class abilities, and some nifty new standard classes. It's really nice. [b]Fiendish Codex I: Hordes of the Abyss[/b]: If you really like demons, buy this book. Also, buy this book if you love having books that kick all sorts of arse. [b]Fiendish Codex II: Tyrants of the Nine Hells[/b]: Not as good as FCI, but it has some great ideas for using devils in campaigns. Much better than the similar section in FCI, even if the other book is, overall, better IMO. [b]Complete Mage[/b]: Pretty nifty book, surprisingly. Not just a rehash of Complete Arcane, though it does build upon lots of material in there. It's not terribly needed, but it might be worth a look. [b]Expedition to Castle Ravenloft[/b]: Revisits the old classic module and expands upon it adding extra stuff for PC's to do in Barovia. My opinion on this one changes every day, some days I think it's really nifty, other days... I don't. It might be worth a look. [b]Red Hand of Doom[/b] - Adventure: Gets lots of praise here, though I don't own it. Basically sets PC's up in a 'race against time/invading army' plot. It looks really cool IMO. Avoid: [b]Complete Psionic[/b]: At best, it's meh, at worst, it's a waste of money. Which is too bad, since I like psionics. :( [b]Cityscape[/b]: An exceptionally average book. It touches on lots of stuff, but doesn't really do much with it. Also, the mechanics are pretty blah too. 3rd Party: [b]World of Warcraft: Monster Guide[/b]: If you love WoW like I do, then this book is for you. It's a very pretty book with a good range of monsters. Unfortunately, it also covers a lot of the same ground that the MM3.5 covers (with stats for dire animals, dinosaurs, skeletons, and zombies), and while most of the mechanics are solid looking, some are wonky. Overall, I liked it a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So, what did I miss?
Top