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So.. what did you buy this month?
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<blockquote data-quote="JoeGKushner" data-source="post: 315765" data-attributes="member: 1129"><p><strong>Its Now August...</strong></p><p></p><p>Well, in August, here are the following I've used/bought/picked up/gotten for review:</p><p></p><p>Hammer & Helm: Great dwarf mechanical sourcebook</p><p></p><p>Heroes of High Favor: Dwarves: Another dwarf mechanical sourcebook, aimed more at players with little overlap.</p><p></p><p>Book of the Righteous: Very cool book on a whole pantheon with lots of prestige classes, pantheon details and ties to the demon/devil monster books.</p><p></p><p>Arcane/Divine Spell Compendiums: Very handy reference books that need some additional art and an update of one every six months or so. Should've been an Interlink product with the spellcards from Paradigm but maybe next time or next printing.</p><p></p><p>Assassin's Handbook: Cool core class of assassins, lots of great poisons, some interesting guilds, but not enough 'complete' factor for me.</p><p></p><p>Witch of Loch Durnan: Okay adventure with some great mutation tables. (I love Chaos from Warhammer so anything that helps bring Chaos to the table is okay with me.)</p><p></p><p>Wild Spellcraft: Kinda reintroduces the Wild Mage to 3rd edition with a new template that can actually work for psionic based characters too. </p><p></p><p>NPC Essentials: Hey, it's by Johnn For, what more do you need to know? YOu know, the guy behind roleplaytips.com? Go get one.</p><p></p><p>Swords Into Plowshares: I'm a magic item freak. I think that more illustrations and a single coherent world, like in FR4, The Magister, would've given this one more 'umph' but its a good product.</p><p></p><p>PvP Stiptease: I know, it's not D20 but its damn funny.</p><p></p><p>Robin Law's of Good Game Mastery: It's the perfect book for new and old GMs. Small but thoughtful. Focused and precise.</p><p></p><p>Occult Lore: I like the Elementalist, Rational Mage, and some of the rules like Dream/Ley Line bits. </p><p></p><p>Swashbuckling Adventurers: Lots of cool core classes and some fantasic prestige ones with a ton of feats. This is a great book and expands a players choices in character creation greatly.</p><p></p><p>I'm sure that there are other books I'm forgetting to mention and there are a ton of books I havent' bought/receive/etc... but I have looked over Mercenaries by AEG and its a great book. Otherworld Creations is going to have to be on top of the game. No terrible layout like Forbidden Kingdoms, no crappy art like Diomin. If they want to beat AEG's product, their book is going to have to come out like a lion. The Kezner Villain Design handbook is another one I've looked over. Another gem in Kenzer's crown. I've borrowed one of my friends to look over the Anti-Feats. In some ways I think Kenzer limited the appeal of this book as its a good source for new feats, spells, prestige classes and other bits that don't necessarily fall into the DM only lap.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 315765, member: 1129"] [b]Its Now August...[/b] Well, in August, here are the following I've used/bought/picked up/gotten for review: Hammer & Helm: Great dwarf mechanical sourcebook Heroes of High Favor: Dwarves: Another dwarf mechanical sourcebook, aimed more at players with little overlap. Book of the Righteous: Very cool book on a whole pantheon with lots of prestige classes, pantheon details and ties to the demon/devil monster books. Arcane/Divine Spell Compendiums: Very handy reference books that need some additional art and an update of one every six months or so. Should've been an Interlink product with the spellcards from Paradigm but maybe next time or next printing. Assassin's Handbook: Cool core class of assassins, lots of great poisons, some interesting guilds, but not enough 'complete' factor for me. Witch of Loch Durnan: Okay adventure with some great mutation tables. (I love Chaos from Warhammer so anything that helps bring Chaos to the table is okay with me.) Wild Spellcraft: Kinda reintroduces the Wild Mage to 3rd edition with a new template that can actually work for psionic based characters too. NPC Essentials: Hey, it's by Johnn For, what more do you need to know? YOu know, the guy behind roleplaytips.com? Go get one. Swords Into Plowshares: I'm a magic item freak. I think that more illustrations and a single coherent world, like in FR4, The Magister, would've given this one more 'umph' but its a good product. PvP Stiptease: I know, it's not D20 but its damn funny. Robin Law's of Good Game Mastery: It's the perfect book for new and old GMs. Small but thoughtful. Focused and precise. Occult Lore: I like the Elementalist, Rational Mage, and some of the rules like Dream/Ley Line bits. Swashbuckling Adventurers: Lots of cool core classes and some fantasic prestige ones with a ton of feats. This is a great book and expands a players choices in character creation greatly. I'm sure that there are other books I'm forgetting to mention and there are a ton of books I havent' bought/receive/etc... but I have looked over Mercenaries by AEG and its a great book. Otherworld Creations is going to have to be on top of the game. No terrible layout like Forbidden Kingdoms, no crappy art like Diomin. If they want to beat AEG's product, their book is going to have to come out like a lion. The Kezner Villain Design handbook is another one I've looked over. Another gem in Kenzer's crown. I've borrowed one of my friends to look over the Anti-Feats. In some ways I think Kenzer limited the appeal of this book as its a good source for new feats, spells, prestige classes and other bits that don't necessarily fall into the DM only lap. [/QUOTE]
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