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So what do we need from the Warlord?
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<blockquote data-quote="Zardnaar" data-source="post: 6730707" data-attributes="member: 6716779"><p>AD&D you did not heal over night though or get hit dice based healing. Otherwise see previous comment about the expectations of the amount of combat or otherwise dangerous stuff.</p><p></p><p>I'm putting together a 5E Darksun game and healing rates are reduced to 1HD regained per day (thats it no overnight healing) and most archetypes will be banned. If a class did not exist in 2E the 5E version is gone with the exception of a few archetypes like Eldritch Knight or Arcane Trickster (2E had Fighter/thieves and Fighter/Mages for example).</p><p></p><p> With no magical healing (well less healing) the warlord is not allowed not because I need non magical healing but I want healing to be a lot less abundant period to fit the setting. I don't need martial healing in game to replace magical healing. </p><p></p><p> The main reason is though in Darksun the environment should be dangerous and it is hard to do that with overnight healing. Clerics will still exist though but only 5 of them with the war cleric being used to represent the Templars.</p><p></p><p> In regards to magical healing I am finding it hard to work out how much healing the warlord should have. 2 healing word effects per short rest do not seem enough, healer feat is to much at low levels at least for a class ability.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6730707, member: 6716779"] AD&D you did not heal over night though or get hit dice based healing. Otherwise see previous comment about the expectations of the amount of combat or otherwise dangerous stuff. I'm putting together a 5E Darksun game and healing rates are reduced to 1HD regained per day (thats it no overnight healing) and most archetypes will be banned. If a class did not exist in 2E the 5E version is gone with the exception of a few archetypes like Eldritch Knight or Arcane Trickster (2E had Fighter/thieves and Fighter/Mages for example). With no magical healing (well less healing) the warlord is not allowed not because I need non magical healing but I want healing to be a lot less abundant period to fit the setting. I don't need martial healing in game to replace magical healing. The main reason is though in Darksun the environment should be dangerous and it is hard to do that with overnight healing. Clerics will still exist though but only 5 of them with the war cleric being used to represent the Templars. In regards to magical healing I am finding it hard to work out how much healing the warlord should have. 2 healing word effects per short rest do not seem enough, healer feat is to much at low levels at least for a class ability. [/QUOTE]
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