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So what do we need from the Warlord?
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<blockquote data-quote="mellored" data-source="post: 6733329" data-attributes="member: 6801209"><p>IMO: doing a sneak attack thing would be better. spending dice on damage, or on maneuvers. basicly the fighter from the playtest. possibly a more fightery option can get multi-attack or bonus action attack.</p><p></p><p>also, i question weather we need sub-classes. why not just have options similar to 4e? heck, why not AEDU?</p><p></p><p>level 1: you get 1d4 superiority dice you can use it to deal extra damage when you hit or expend them to perform a maneuver. select 2 at-will manuevers that you can use as an action. (commander's strike, wolfpack tactics, trip, ect...)</p><p>level 2: select 1 encounter maneuvers that you can use as a bonus action. you regain them after a short rest. (inspiring word, mass rally, knights move, death from 2 sides, ect..).</p><p>level 3: select 2 daily maneuver. when you use them you gain a level of exhaustion. (lead the attack, stand the fallen, bolt of genius, ect..)</p><p>level 4: abi</p><p>level 5: select 2 at-will maneuvers that you can use as a reaction. your dice increases to 2d6.</p><p>level 6: select a utility feature. (expertise? skill sharing?)</p><p>level 7: learn 1 more at-will action and 1 more reaction (3)</p><p>level 8: abi</p><p>level 9: dice increase to 2d8</p><p>level 10: 1 more encounter (2)</p><p>level 11: learn 1 more daily (3). once per day durring a short rest you can remove exaustion on yourself.</p><p>level 12: abi</p><p>level 13: 1 utility (?)</p><p>level 14: dice increase to 2d10</p><p>level 15: learn 1 more encounter (3)</p><p>level 16: abi</p><p>level 17: dice increase to 3d12</p><p>level 18: learn all at-will actions and reactions</p><p>level 19: abi</p><p>level 20: if you run out of dice you can still use a maneuvers with a 1d4.</p></blockquote><p></p>
[QUOTE="mellored, post: 6733329, member: 6801209"] IMO: doing a sneak attack thing would be better. spending dice on damage, or on maneuvers. basicly the fighter from the playtest. possibly a more fightery option can get multi-attack or bonus action attack. also, i question weather we need sub-classes. why not just have options similar to 4e? heck, why not AEDU? level 1: you get 1d4 superiority dice you can use it to deal extra damage when you hit or expend them to perform a maneuver. select 2 at-will manuevers that you can use as an action. (commander's strike, wolfpack tactics, trip, ect...) level 2: select 1 encounter maneuvers that you can use as a bonus action. you regain them after a short rest. (inspiring word, mass rally, knights move, death from 2 sides, ect..). level 3: select 2 daily maneuver. when you use them you gain a level of exhaustion. (lead the attack, stand the fallen, bolt of genius, ect..) level 4: abi level 5: select 2 at-will maneuvers that you can use as a reaction. your dice increases to 2d6. level 6: select a utility feature. (expertise? skill sharing?) level 7: learn 1 more at-will action and 1 more reaction (3) level 8: abi level 9: dice increase to 2d8 level 10: 1 more encounter (2) level 11: learn 1 more daily (3). once per day durring a short rest you can remove exaustion on yourself. level 12: abi level 13: 1 utility (?) level 14: dice increase to 2d10 level 15: learn 1 more encounter (3) level 16: abi level 17: dice increase to 3d12 level 18: learn all at-will actions and reactions level 19: abi level 20: if you run out of dice you can still use a maneuvers with a 1d4. [/QUOTE]
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