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So what do you envision for 4.0E D&D?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1162959" data-attributes="member: 1165"><p>More than three non-magic classes. Ditch magic from the ranger, for starters. The monk could use a lot less magic, too.</p><p></p><p>I'd like to see a toning down of several overpowered spells, including many save-or-die spells, a few all-or-nothing defense spells, and those infinite loops. In return, give wizards d6 hp and some spells that boost AC. And toss in AU's <em>immunity</em> spell, too - I think it's silly there's no core spell that can protect you from <em>flesh to stone</em>, a lower-level spell than <em>finger of death</em>.</p><p></p><p>I'd like to see a martial artist that works (like D20 Modern), with BAB +1 and without the huge damage, huge speed and random ki abilities.</p><p></p><p>I'd like to see less emphasis on treasure - I'm handing out 14 Mona Lisa's per encounter if I use a random treasure generator, and creating a new high-level PC is just too much (ring of protection, amulet of natural armor, two or three stat-boosting items...). I'd like to see the fighter, at high level, have a <em>+2 bastard sword</em> instead of a <em>+5 bastard sword</em> ... but get bigger bonuses to hit and damage to make up for it.</p><p></p><p>I'd like to see Mord's Disjunction get a huge nerf ... but if equipment is made less valuable and classes are made more valuable to make up for it the spell wouldn't be horribly horribly broken.</p><p></p><p>I'd like to see class bonuses to AC, with the martial artist probably getting the highest bonus.</p><p></p><p>I'd like to see rules for parrying as well - there were some neat looking ones in a Dragon Magazine.</p><p></p><p>I'd like to see saving throws use the "medium" and "poor" charts like you find in D20 Modern and Star Wars d20. You can get too-high save bonuses from excessive multiclassing.</p><p></p><p>Finally, I'd like WotC to spend <em>lots</em> of time making the product, instead of trying to rush it out for an artificial deadline. They should hire some of the smarter people on the boards as playtesters too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (No, I'm not talking about myself here.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1162959, member: 1165"] More than three non-magic classes. Ditch magic from the ranger, for starters. The monk could use a lot less magic, too. I'd like to see a toning down of several overpowered spells, including many save-or-die spells, a few all-or-nothing defense spells, and those infinite loops. In return, give wizards d6 hp and some spells that boost AC. And toss in AU's [i]immunity[/i] spell, too - I think it's silly there's no core spell that can protect you from [i]flesh to stone[/i], a lower-level spell than [i]finger of death[/i]. I'd like to see a martial artist that works (like D20 Modern), with BAB +1 and without the huge damage, huge speed and random ki abilities. I'd like to see less emphasis on treasure - I'm handing out 14 Mona Lisa's per encounter if I use a random treasure generator, and creating a new high-level PC is just too much (ring of protection, amulet of natural armor, two or three stat-boosting items...). I'd like to see the fighter, at high level, have a [i]+2 bastard sword[/i] instead of a [i]+5 bastard sword[/i] ... but get bigger bonuses to hit and damage to make up for it. I'd like to see Mord's Disjunction get a huge nerf ... but if equipment is made less valuable and classes are made more valuable to make up for it the spell wouldn't be horribly horribly broken. I'd like to see class bonuses to AC, with the martial artist probably getting the highest bonus. I'd like to see rules for parrying as well - there were some neat looking ones in a Dragon Magazine. I'd like to see saving throws use the "medium" and "poor" charts like you find in D20 Modern and Star Wars d20. You can get too-high save bonuses from excessive multiclassing. Finally, I'd like WotC to spend [i]lots[/i] of time making the product, instead of trying to rush it out for an artificial deadline. They should hire some of the smarter people on the boards as playtesters too. :) (No, I'm not talking about myself here.) [/QUOTE]
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So what do you envision for 4.0E D&D?
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