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So what do you envision for 4.0E D&D?
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<blockquote data-quote="DanMcS" data-source="post: 1162978" data-attributes="member: 6530"><p>Dunno why, that made a random neuron fire. If the martial artist was based off the fighter, you could get the same result for martial artists and for other light-armor types by having there be feat chains that allow stuff like int bonus, wis bonus, and better dodges, to AC if you aren't wearing armor. Then don't have every fighter start off with Light, Medium, and Heavy Armor proficiency, but instead with bonus feats that can be spent on armor profs, or AC feats. Presto, you simplify the class chart (since a martial artist is just a fighter with different weapons, no need to have two classes), make light fighters viable, and created some feats that other classes might get some use out of, like rogues or wizards.</p><p></p><p></p><p></p><p>Not necessary if you change the base save bonus progression to be smooth, ie a level of fighter and a level of barbarian doesn't give you a fort of +4, but +3, the same as if you were in a class with good fort save progression for two levels. This is a common house rule for 3e already, make it the default rule. Then the max base save at 20th level is +12, and the minimum is +6, no matter how many times you multiclass.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1162978, member: 6530"] Dunno why, that made a random neuron fire. If the martial artist was based off the fighter, you could get the same result for martial artists and for other light-armor types by having there be feat chains that allow stuff like int bonus, wis bonus, and better dodges, to AC if you aren't wearing armor. Then don't have every fighter start off with Light, Medium, and Heavy Armor proficiency, but instead with bonus feats that can be spent on armor profs, or AC feats. Presto, you simplify the class chart (since a martial artist is just a fighter with different weapons, no need to have two classes), make light fighters viable, and created some feats that other classes might get some use out of, like rogues or wizards. Not necessary if you change the base save bonus progression to be smooth, ie a level of fighter and a level of barbarian doesn't give you a fort of +4, but +3, the same as if you were in a class with good fort save progression for two levels. This is a common house rule for 3e already, make it the default rule. Then the max base save at 20th level is +12, and the minimum is +6, no matter how many times you multiclass. [/QUOTE]
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So what do you envision for 4.0E D&D?
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