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So, what do you see yourself as in 4e?
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<blockquote data-quote="jbear" data-source="post: 5341954" data-attributes="member: 75065"><p>I'd say 30% Storyteller/30% Slayer: I like to find a balance of a mechanically finely tuned character with a wide variety of options to get involved in a really kick arse action story. Slayer has those power gamer features that I have shades of, but I still like to choose 'cool' over 'damage'. But cool + damage is best.</p><p></p><p>That leaves me 40% ... hmmm 20% of that would be Instigator. When things slump to a halt I like to stop searching for traps and open the frikken door!</p><p></p><p>Which leaves 20% ... so 7% actor 6% explorer 5% thinker: I enjoy each of these things but maybe to a lesser degree. I don't think of my characters as being only a certain way. They might have an angle they see things from, but like people their character can change with the situation and their mood. I don't think anyone is a certain way all the time. I like travelling through lots of varied locations, cities, towns, jungles, outerspace, the bakers ... but I also want stuff to happen there, not just exploration for explorations sake. I don't like endlessly searching for clues i know I should find just because I might have rolled low on my perception check. I like puzzles and figuring things out, but I like them to be part of something dynamic.</p><p></p><p>which leaves me with 2% for the Watcher. I like to see what my fellow characters are going to get up to or propose. I will often follow their lead no matter how badly thought out the idea. I think saying yes as a player is a big part of improvisation and the enjoyment of the game. If someone has an idea run with it. Don't get me wrong, I love to be involved in the meat of the game, find myself in the thick of things, but i like to keep in perspective that it is just a game, and the only reason I'm playing it is to have fun, and not selfish fun, fun that can be shared with everyone else at the table. So I guess that 2% while small, is a pretty important 2% for me.</p></blockquote><p></p>
[QUOTE="jbear, post: 5341954, member: 75065"] I'd say 30% Storyteller/30% Slayer: I like to find a balance of a mechanically finely tuned character with a wide variety of options to get involved in a really kick arse action story. Slayer has those power gamer features that I have shades of, but I still like to choose 'cool' over 'damage'. But cool + damage is best. That leaves me 40% ... hmmm 20% of that would be Instigator. When things slump to a halt I like to stop searching for traps and open the frikken door! Which leaves 20% ... so 7% actor 6% explorer 5% thinker: I enjoy each of these things but maybe to a lesser degree. I don't think of my characters as being only a certain way. They might have an angle they see things from, but like people their character can change with the situation and their mood. I don't think anyone is a certain way all the time. I like travelling through lots of varied locations, cities, towns, jungles, outerspace, the bakers ... but I also want stuff to happen there, not just exploration for explorations sake. I don't like endlessly searching for clues i know I should find just because I might have rolled low on my perception check. I like puzzles and figuring things out, but I like them to be part of something dynamic. which leaves me with 2% for the Watcher. I like to see what my fellow characters are going to get up to or propose. I will often follow their lead no matter how badly thought out the idea. I think saying yes as a player is a big part of improvisation and the enjoyment of the game. If someone has an idea run with it. Don't get me wrong, I love to be involved in the meat of the game, find myself in the thick of things, but i like to keep in perspective that it is just a game, and the only reason I'm playing it is to have fun, and not selfish fun, fun that can be shared with everyone else at the table. So I guess that 2% while small, is a pretty important 2% for me. [/QUOTE]
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So, what do you see yourself as in 4e?
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