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So, what do *you* think a lurker is?
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<blockquote data-quote="Jeph" data-source="post: 352557" data-attributes="member: 6738"><p>Diplomacy is *the* strategy game. Literally no luck involved.</p><p></p><p>It's a WWI sim game. Not turn-based, all players (usually 5 to 6 of em) write their moves down at the same time. You make alliences, you make enemies. all good.</p><p></p><p>You have to outnumber your target. if you don't, you bounce. If you do, you occupy the territory now. Try to get as many territories with supply centers as possible, for each supply center you have, you get a new army after the Fall turn. (I.E., you reset your number of armies to equal your nubmer of supply centers after Fall). </p><p></p><p>there are two types of unit: Land and Sea. Armies stay on the land, Fleests stay in the sea. Fleets can use their move to convoy an army.</p><p></p><p>The board's a big map of Europe, and the powers are Germany, England, Turkey, Austria-Hungary, Russia, France, and Italy.</p><p></p><p>Pretty cool game all round.</p></blockquote><p></p>
[QUOTE="Jeph, post: 352557, member: 6738"] Diplomacy is *the* strategy game. Literally no luck involved. It's a WWI sim game. Not turn-based, all players (usually 5 to 6 of em) write their moves down at the same time. You make alliences, you make enemies. all good. You have to outnumber your target. if you don't, you bounce. If you do, you occupy the territory now. Try to get as many territories with supply centers as possible, for each supply center you have, you get a new army after the Fall turn. (I.E., you reset your number of armies to equal your nubmer of supply centers after Fall). there are two types of unit: Land and Sea. Armies stay on the land, Fleests stay in the sea. Fleets can use their move to convoy an army. The board's a big map of Europe, and the powers are Germany, England, Turkey, Austria-Hungary, Russia, France, and Italy. Pretty cool game all round. [/QUOTE]
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