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General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="RangerWickett" data-source="post: 6290540" data-attributes="member: 63"><p>My biggest problem is that it wants a rule for everything. Instead of just saying, "This is a magic item, so it costs, . . . eh, 5000 gp," it has a complex formula. On the designer side -- both for writing adventures or just making stuff as the GM -- it's too complicated. </p><p></p><p>Yes, obviously a staff that can cast 3 spells is more valuable than one that just casts 2, but . . . who cares? A 5e-style bounded accuracy would allow the system to stop being so scared of making stuff 'too good.'</p><p></p><p>Ditto the complexity of monster design, the HUGE number of spells and feats, and so many types of modifiers.</p><p></p><p>The aesthetic of Pathfinder delights me. I love that there are tons of world-based flavor options. Like, I saw a guy who designed a . . . witch/monk, I think it was? He used his evil white witch beard to grapple people and them strangled them. Awesome. But he had to look through probably 15 books to find a way to do that, instead of just having one feat that says, "You can grapple with your beard, and you can use your Int or Wis modifier instead of Strength."</p><p></p><p>Fixing this stuff to my satisfaction would have to be a whole new game. I dunno; are PF players at all interested in a 2nd edition?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6290540, member: 63"] My biggest problem is that it wants a rule for everything. Instead of just saying, "This is a magic item, so it costs, . . . eh, 5000 gp," it has a complex formula. On the designer side -- both for writing adventures or just making stuff as the GM -- it's too complicated. Yes, obviously a staff that can cast 3 spells is more valuable than one that just casts 2, but . . . who cares? A 5e-style bounded accuracy would allow the system to stop being so scared of making stuff 'too good.' Ditto the complexity of monster design, the HUGE number of spells and feats, and so many types of modifiers. The aesthetic of Pathfinder delights me. I love that there are tons of world-based flavor options. Like, I saw a guy who designed a . . . witch/monk, I think it was? He used his evil white witch beard to grapple people and them strangled them. Awesome. But he had to look through probably 15 books to find a way to do that, instead of just having one feat that says, "You can grapple with your beard, and you can use your Int or Wis modifier instead of Strength." Fixing this stuff to my satisfaction would have to be a whole new game. I dunno; are PF players at all interested in a 2nd edition? [/QUOTE]
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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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