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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="ForeverSlayer" data-source="post: 6290677" data-attributes="member: 91812"><p>I will answer your question and at the same time, post how my handle certain things.</p><p></p><p></p><ol> <li data-xf-list-type="ol">Item rarity and history: Actually, I have found that this works great. Items in my games are rare, but each item comes with it's own history and sometimes a name. You would be surprised at how more interesting items become.</li> <li data-xf-list-type="ol">Customizing items: Sometimes I will create my own custom items that gain their own name and history. A +1 Cloak of Resistance may also have another ability attached to it.</li> <li data-xf-list-type="ol">Limiting item creation feats: There are only two item creation feats in games and those are Brew Potion and Scribe Scroll.</li> <li data-xf-list-type="ol">Item upgrading: I find this is the most fun for players. What I do is instead of having players conveniently find that +2 weapon for example, I make it where they are able to take an item to someone, or even a specific place in order to upgrade their item. I also attach quests etc so it makes it feel less like I just dropped their next upgrade on them. Items are only found in my games, never purchased.</li> <li data-xf-list-type="ol">Limiting ability upgrade items: In my games, you are only allowed one ability upgrade item, except for the various tomes. If you want a second then you have to spend a feat to gain "Second ability Item" which I created. You could spend another feat and gain "Third Ability Item". This benefits the fighter greatly.</li> </ol><p>These have made all my groups extremely happy.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 6290677, member: 91812"] I will answer your question and at the same time, post how my handle certain things. [LIST=1] [*]Item rarity and history: Actually, I have found that this works great. Items in my games are rare, but each item comes with it's own history and sometimes a name. You would be surprised at how more interesting items become. [*]Customizing items: Sometimes I will create my own custom items that gain their own name and history. A +1 Cloak of Resistance may also have another ability attached to it. [*]Limiting item creation feats: There are only two item creation feats in games and those are Brew Potion and Scribe Scroll. [*]Item upgrading: I find this is the most fun for players. What I do is instead of having players conveniently find that +2 weapon for example, I make it where they are able to take an item to someone, or even a specific place in order to upgrade their item. I also attach quests etc so it makes it feel less like I just dropped their next upgrade on them. Items are only found in my games, never purchased. [*]Limiting ability upgrade items: In my games, you are only allowed one ability upgrade item, except for the various tomes. If you want a second then you have to spend a feat to gain "Second ability Item" which I created. You could spend another feat and gain "Third Ability Item". This benefits the fighter greatly. [/LIST] These have made all my groups extremely happy. [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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