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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="EnglishLanguage" data-source="post: 6292910" data-attributes="member: 6774827"><p>And that doesn't mean the problem doesn't exist. 3.P is called "caster edition" for a very good reason, which I think is relevant to bring up in a topic about Pathfinder problems.</p><p></p><p></p><p>Knock is a level 2 spell, which is still really cheap to make, and you can throw one in a wand and never need to prepare it again.</p><p></p><p></p><p></p><p></p><p><a href="http://paizo.com/prd/magic.html" target="_blank">http://paizo.com/prd/magic.html</a></p><p></p><p></p><p>This takes about 15 minutes(reduced to 1 minute with the Fast Study Arcane Discovery).</p><p></p><p></p><p>This is why I said they prepare general purpose spells that are useful in a wide variety of situations(like Fly, Color Spray, Sleep, etc), then putting the more situational spells, like Knock, on scrolls and wands.</p><p></p><p></p><p>The party can have other reasons for resting though, like hit points being low, the other spellcasters being out, maybe the Barbarian is out of rages, etc. If the caster rations his spells out, then he would only need to rest during times when anyone else would, which during a night attack is essentially a TPK waiting to happen(though I always try to keep one or 2 spell slots left anyways so I can slap an Alarm spell or something around so we don't get night attacked)</p><p></p><p>Plus the Wizard is still the last at threat from ambushes since Pathfinder though giving the Wizard an option to be immune to surprise attacks at level 1.</p><p></p><p></p><p></p><p></p><p>I never said they do? I said the Bard beating the Wizard out at diplomacy is a bad example because they're both spellcasters.</p><p>That said, Bard gets Glibness so they can make friends without charm spells.</p><p></p><p></p><p>Unless I really need to egt into somewhere stealthy, the fight should be over by the time invisibility and flight wear off. Even then, I can just stealth in, get what I need to, then teleport/Dimension Door away.</p><p></p><p></p><p>2 spell slots was all that was needed to otudo the Rogue. That's hardly crimping my ability to fight for the day, especially when I can just summon a monster to help end the fight with one spell used.</p><p></p><p></p><p>Again, I see people claiming all the time magic doesn't always work if you follow the spellcasting rules, then they never mention what rules they're referring to.</p></blockquote><p></p>
[QUOTE="EnglishLanguage, post: 6292910, member: 6774827"] And that doesn't mean the problem doesn't exist. 3.P is called "caster edition" for a very good reason, which I think is relevant to bring up in a topic about Pathfinder problems. Knock is a level 2 spell, which is still really cheap to make, and you can throw one in a wand and never need to prepare it again. [url]http://paizo.com/prd/magic.html[/url] This takes about 15 minutes(reduced to 1 minute with the Fast Study Arcane Discovery). This is why I said they prepare general purpose spells that are useful in a wide variety of situations(like Fly, Color Spray, Sleep, etc), then putting the more situational spells, like Knock, on scrolls and wands. The party can have other reasons for resting though, like hit points being low, the other spellcasters being out, maybe the Barbarian is out of rages, etc. If the caster rations his spells out, then he would only need to rest during times when anyone else would, which during a night attack is essentially a TPK waiting to happen(though I always try to keep one or 2 spell slots left anyways so I can slap an Alarm spell or something around so we don't get night attacked) Plus the Wizard is still the last at threat from ambushes since Pathfinder though giving the Wizard an option to be immune to surprise attacks at level 1. I never said they do? I said the Bard beating the Wizard out at diplomacy is a bad example because they're both spellcasters. That said, Bard gets Glibness so they can make friends without charm spells. Unless I really need to egt into somewhere stealthy, the fight should be over by the time invisibility and flight wear off. Even then, I can just stealth in, get what I need to, then teleport/Dimension Door away. 2 spell slots was all that was needed to otudo the Rogue. That's hardly crimping my ability to fight for the day, especially when I can just summon a monster to help end the fight with one spell used. Again, I see people claiming all the time magic doesn't always work if you follow the spellcasting rules, then they never mention what rules they're referring to. [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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