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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Ahnehnois" data-source="post: 6293130" data-attributes="member: 17106"><p>Even if that were true, it wouldn't mean much. To say that it plays out that way in such a restricted set of circumstances is much like saying that a hot new cancer drug works in laboratory settings. Call me back when it works outside the lab environment. The world is more complicated, and likewise D&D games are a lot more diverse than those guidelines.</p><p></p><p>I don't think I've ever run or played in a game that had ability scores as low as the standard array, wealth as low as the guidelines, or combat encounters that would even come close to the EL/CR the DMG advocates. I don't see a ton of that on the boards either.</p><p></p><p>If I had to guess, I'd say that those parameters would favor the spellcasting characters. The less special everyone is, the more special magic seems. The easier the challenges, the better glass cannon characters look. If we ran everyone on the nonheroic array, spellcasters would look like gods (at least until they reached the point where they couldn't access their highest level spells). To my mind, that's all the more reason not to play at that power level and that challenge level; those guidelines are ill-conceived for more purposes.</p><p></p><p>That being said, you'd think if the spellcasters were so great they'd play that way for everyone all the time. Or at least some of the time.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6293130, member: 17106"] Even if that were true, it wouldn't mean much. To say that it plays out that way in such a restricted set of circumstances is much like saying that a hot new cancer drug works in laboratory settings. Call me back when it works outside the lab environment. The world is more complicated, and likewise D&D games are a lot more diverse than those guidelines. I don't think I've ever run or played in a game that had ability scores as low as the standard array, wealth as low as the guidelines, or combat encounters that would even come close to the EL/CR the DMG advocates. I don't see a ton of that on the boards either. If I had to guess, I'd say that those parameters would favor the spellcasting characters. The less special everyone is, the more special magic seems. The easier the challenges, the better glass cannon characters look. If we ran everyone on the nonheroic array, spellcasters would look like gods (at least until they reached the point where they couldn't access their highest level spells). To my mind, that's all the more reason not to play at that power level and that challenge level; those guidelines are ill-conceived for more purposes. That being said, you'd think if the spellcasters were so great they'd play that way for everyone all the time. Or at least some of the time. [/QUOTE]
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