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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="GMforPowergamers" data-source="post: 6293297" data-attributes="member: 67338"><p>I am yet to hear an answer to may of the "problems" brought up here...</p><p></p><p>1) unbalanced progression. This is a big catch all of problems, weather you believe in lfqw or not, there is something here you must admit. It is possible to have 2 groups of PCs that are the same level going into the same dungeon, and be vastly different power levels. If group 1 is a power gamed wizard a pretty powered druid, a decent made gunslinger, and a multi classed power gamed twink, and group 2 is a fighter a rogue, a ranger and a paliden you could watch group 1 take less damage in the entire dungeon then group 2 takes in the first fight.... not so bad in different tables, but very bad when mixed.</p><p></p><p> 1a) I still want to hear an argument for why wizards and clerics, a commonly held high powered set of classes needed to be given MORE class features, I'm pretty sure you could have cut there power and still left them 2 of the best classes in the game, but they chose to up them instead...</p><p></p><p>2) Legacy issues. Now you can argue that he unbalanced progression is a legacy issue in and of it self, but this goes a bit deeper then that, and it really needed it's own bullet point. Trying to keep pathfinder backwards compatible enough, left it full of issues that people had there own house rules for, that now need readdressing. It is the most surprising flaw I found back in 2010... It is so close to being 3e that it has a lot of the flaws, but different enough that my fixes needed to be reworked...</p><p></p><p>3) Abstract meta features. Love it or Hate it, pathfinder classes are just as full of gamest parts as 4e was. I laugh when people tell me that the 4e fighter come and get it is worse then an alchemist that can only use potions on himself, or a gunslinger that would fit right next to any class in 4e. One of the strong points of 3e (or so I was told) was how simiulationist it was, but it seams half of the new classes they made where gamest... witch confuses the whole system. </p><p></p><p>4) Splat book compatibility (AKA the money grab) remember how in bullet 2 I said they had changed enough to remove house rules, they also made changes to everyclass... and most feats. So any class race or feat from a non open source from wotc needs to be reworked to fit pathfinder... now to some that means it is just a new edition, but since it was sold atleast at first as a continuation, it annoys me that I have a few $100 worth of books that dont' work out of the box... Example: Warlock is one of my favorite classes but I have never met a PF GM that will let me play one. Bo9S was my favorite book from 3.5, followed closely by the second complete arcane, but both need to be tossed out in PF...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6293297, member: 67338"] I am yet to hear an answer to may of the "problems" brought up here... 1) unbalanced progression. This is a big catch all of problems, weather you believe in lfqw or not, there is something here you must admit. It is possible to have 2 groups of PCs that are the same level going into the same dungeon, and be vastly different power levels. If group 1 is a power gamed wizard a pretty powered druid, a decent made gunslinger, and a multi classed power gamed twink, and group 2 is a fighter a rogue, a ranger and a paliden you could watch group 1 take less damage in the entire dungeon then group 2 takes in the first fight.... not so bad in different tables, but very bad when mixed. 1a) I still want to hear an argument for why wizards and clerics, a commonly held high powered set of classes needed to be given MORE class features, I'm pretty sure you could have cut there power and still left them 2 of the best classes in the game, but they chose to up them instead... 2) Legacy issues. Now you can argue that he unbalanced progression is a legacy issue in and of it self, but this goes a bit deeper then that, and it really needed it's own bullet point. Trying to keep pathfinder backwards compatible enough, left it full of issues that people had there own house rules for, that now need readdressing. It is the most surprising flaw I found back in 2010... It is so close to being 3e that it has a lot of the flaws, but different enough that my fixes needed to be reworked... 3) Abstract meta features. Love it or Hate it, pathfinder classes are just as full of gamest parts as 4e was. I laugh when people tell me that the 4e fighter come and get it is worse then an alchemist that can only use potions on himself, or a gunslinger that would fit right next to any class in 4e. One of the strong points of 3e (or so I was told) was how simiulationist it was, but it seams half of the new classes they made where gamest... witch confuses the whole system. 4) Splat book compatibility (AKA the money grab) remember how in bullet 2 I said they had changed enough to remove house rules, they also made changes to everyclass... and most feats. So any class race or feat from a non open source from wotc needs to be reworked to fit pathfinder... now to some that means it is just a new edition, but since it was sold atleast at first as a continuation, it annoys me that I have a few $100 worth of books that dont' work out of the box... Example: Warlock is one of my favorite classes but I have never met a PF GM that will let me play one. Bo9S was my favorite book from 3.5, followed closely by the second complete arcane, but both need to be tossed out in PF... [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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