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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="GMforPowergamers" data-source="post: 6293323" data-attributes="member: 67338"><p>I disagree, the game is a failure (maybe a bit too hard a term but one you used) if level isn't a measure of power. Yes I want Character A and Character B to play different, but when that difference is Monster A of the same level is a cake walk for CHaracter A and a life or death struggle for character B, and Character C can't even hope to hurt it... well that makes the game hard. not even in game but out of game.</p><p></p><p> [sblock=3.5 example] I was playing in a 3.5 game years ago and there where 9 PCs, three of us had leadership and we had 3 regular NPCs with us most of the time (although 2 of them were non combatants in every meaning of the word) so we were traveling 15 people at a time... one character was a rogue X/dagger master Y he could throw so much damage it wasn't even funny, including a hombrew variant on psy strike (expend focus to add Xd6 damage) from his 'elemental monk' training. But his AC was Dex only... so like 15 or 16 we also had a wizard with a similar AC (I think 16 or 17 with mage armor) but we had a paliden with a thirty something and most of us were in the mid to high 20's... if a monster missed the knife fighter on anything but a 1 they could not hit the paliden, if they had a chance to hit the paliden then the knife fighter was auto hit... this drove the DM nuts [/sblock]</p><p></p><p></p><p></p><p>I will not argue small points spell by spell, but yes some abusive onse where fixed and others left (I can not find a ryme or reason) but the problem with giving the wizards more features meant that now anything that uped a less powerful or versatile (or like the figher both) was trying to hit a moving target. if they wanted to stop prestige class shanagans then address that don't just boost the most powerful class...</p><p></p><p></p><p> yea again serving two masters didn't go well for them... backwards compatable and fix major issues... but (IMO) wotc did it right, you have to start from scratch and fix the issues (now WotC did introduce whole new issues, but they fixed those old ones)</p><p></p><p></p><p></p><p>Honestly the Alchomist should be my favorite class, but it is full of BS non explanations... like I make a cure extract and hand it to my friend, but he can't drink it... or I;m in a dungeon and have enough stuff to make X bombs but no more... unless I sleep for the night then my magic bomb fairy brings me more supplies...</p><p></p><p></p><p></p><p>the first 2 pathfinder DMs I had just out right said no to making new classes or converting, after that I found some that would let me but they always annoyed me... one told me that to make warlock 'pathfinder' he would only give it X number of eldritch blasts per day...</p><p></p><p></p><p>that sounds cool</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6293323, member: 67338"] I disagree, the game is a failure (maybe a bit too hard a term but one you used) if level isn't a measure of power. Yes I want Character A and Character B to play different, but when that difference is Monster A of the same level is a cake walk for CHaracter A and a life or death struggle for character B, and Character C can't even hope to hurt it... well that makes the game hard. not even in game but out of game. [sblock=3.5 example] I was playing in a 3.5 game years ago and there where 9 PCs, three of us had leadership and we had 3 regular NPCs with us most of the time (although 2 of them were non combatants in every meaning of the word) so we were traveling 15 people at a time... one character was a rogue X/dagger master Y he could throw so much damage it wasn't even funny, including a hombrew variant on psy strike (expend focus to add Xd6 damage) from his 'elemental monk' training. But his AC was Dex only... so like 15 or 16 we also had a wizard with a similar AC (I think 16 or 17 with mage armor) but we had a paliden with a thirty something and most of us were in the mid to high 20's... if a monster missed the knife fighter on anything but a 1 they could not hit the paliden, if they had a chance to hit the paliden then the knife fighter was auto hit... this drove the DM nuts [/sblock] I will not argue small points spell by spell, but yes some abusive onse where fixed and others left (I can not find a ryme or reason) but the problem with giving the wizards more features meant that now anything that uped a less powerful or versatile (or like the figher both) was trying to hit a moving target. if they wanted to stop prestige class shanagans then address that don't just boost the most powerful class... yea again serving two masters didn't go well for them... backwards compatable and fix major issues... but (IMO) wotc did it right, you have to start from scratch and fix the issues (now WotC did introduce whole new issues, but they fixed those old ones) Honestly the Alchomist should be my favorite class, but it is full of BS non explanations... like I make a cure extract and hand it to my friend, but he can't drink it... or I;m in a dungeon and have enough stuff to make X bombs but no more... unless I sleep for the night then my magic bomb fairy brings me more supplies... the first 2 pathfinder DMs I had just out right said no to making new classes or converting, after that I found some that would let me but they always annoyed me... one told me that to make warlock 'pathfinder' he would only give it X number of eldritch blasts per day... that sounds cool [/QUOTE]
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