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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6293344" data-attributes="member: 40398"><p>Yeah, fans who think that 3.x is more realistic than other editions always get an eye-roll from me. Particularly with things like non-level-scaling AC built right into the game's basic rules; so you can't even avoid the gaminess by choosing a different character option!</p><p></p><p></p><p>I too think that WBL is problematic, though probably for different reasons than you do.</p><p></p><p>I think it's better than not having guidelines at all, as was the case before 3.0, but WBL is just too vague. <em>Which</em> items the PCs have is just as important as the cash value of their stuff -- arguably <em>more</em> important -- and the game clearly expects the PCs to have certain specific items -- most clearly demonstrated by the fact that AC doesn't scale with level. But there's no mention of which items are expected, nor the expected +'s by level. As a result, new DMs are often under the mistaken impression that "It's all good, just throw whatever random loot at the party!*", while every experienced DM has a different idea of what the game expects PCs to have -- ranging from your "There are no expectations!" to "Players should feel lucky to find a +1 sword at 10th level!" to my own much more generous opinions.</p><p></p><p>*I myself was victim to this problem...or more accurately, my first players were.</p><p></p><p></p><p>This is one of those things that D&Ders are just going to disagree on. To my mind, any given level having a wide range of power levels is the fundamental failure. And <em>half the point</em> of playing a level-based game is to be able to use level as a measure of relative character power, IMO. (The other half being "It's fun to level up!")</p><p></p><p></p><p>It may or may not 'look' like D&D to you, but 4e managed to do just this.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6293344, member: 40398"] Yeah, fans who think that 3.x is more realistic than other editions always get an eye-roll from me. Particularly with things like non-level-scaling AC built right into the game's basic rules; so you can't even avoid the gaminess by choosing a different character option! I too think that WBL is problematic, though probably for different reasons than you do. I think it's better than not having guidelines at all, as was the case before 3.0, but WBL is just too vague. [I]Which[/I] items the PCs have is just as important as the cash value of their stuff -- arguably [I]more[/I] important -- and the game clearly expects the PCs to have certain specific items -- most clearly demonstrated by the fact that AC doesn't scale with level. But there's no mention of which items are expected, nor the expected +'s by level. As a result, new DMs are often under the mistaken impression that "It's all good, just throw whatever random loot at the party!*", while every experienced DM has a different idea of what the game expects PCs to have -- ranging from your "There are no expectations!" to "Players should feel lucky to find a +1 sword at 10th level!" to my own much more generous opinions. *I myself was victim to this problem...or more accurately, my first players were. This is one of those things that D&Ders are just going to disagree on. To my mind, any given level having a wide range of power levels is the fundamental failure. And [I]half the point[/I] of playing a level-based game is to be able to use level as a measure of relative character power, IMO. (The other half being "It's fun to level up!") It may or may not 'look' like D&D to you, but 4e managed to do just this. [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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