Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 6293481" data-attributes="member: 221"><p>Oxybe</p><p></p><p>I am sorry you found my suggestions as less than a desirable place to begin a discussion.</p><p></p><p>Reading through your complaints, it sounds to me that what you are actually looking for is a single class game (or classless) where all the characters have access to all the exact same choices.</p><p></p><p>I don't remember telling you that you were a bad DM. I was trying to suggest ways in which to improve your game, or at least look at the situation from a different angle. </p><p></p><p>Let me address a few points though...</p><p></p><p></p><p></p><p>While "we" may not understand the purpose of feats, "I" understand it just fine. The purpose of feats is to allow greater flexibility and customization of each individual character. They are meant to be all over the place. If they were not, they would not be fulfilling their purpose. Perhaps you would like each character to be able to pick one combat feat, one utility feat, and one spell feat per level, but personally I like it better the way it is. I don't think it desirable to force non-magic-users into having spell abilities or magic-users into having combat abilities if the players do not think those things fit their concept.</p><p></p><p></p><p></p><p>The skill "deficiency" in certain classes is intentional, forcing players to sacrifice in one area if they want their characters to excel in another. I personally like more skills in a character, but it is what it is for a reason. To counter, why should an average intelligence fighter be skilled in a variety of non-fighting skills? If you are playing the quintessential farm-hand who is big on brawn but not too well endowed intellectually, why should you be able to have half a dozen skill sets? On the other hand, if you want to play a more classy sort of fighter who knows a little bit of everything, it makes sense that you put some ability into intelligence and drop a feat or two on your education. No offense, but it sounds like you want benefits without sacrifices or meaningful choices.</p><p></p><p>Also, seriously, though you dismissed this out of hand, do try naming weapons and giving them a history before giving them to your characters. It may seem superficial to you but it works wonders for gameplay. Its good advice if I do say so myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wicht, post: 6293481, member: 221"] Oxybe I am sorry you found my suggestions as less than a desirable place to begin a discussion. Reading through your complaints, it sounds to me that what you are actually looking for is a single class game (or classless) where all the characters have access to all the exact same choices. I don't remember telling you that you were a bad DM. I was trying to suggest ways in which to improve your game, or at least look at the situation from a different angle. Let me address a few points though... While "we" may not understand the purpose of feats, "I" understand it just fine. The purpose of feats is to allow greater flexibility and customization of each individual character. They are meant to be all over the place. If they were not, they would not be fulfilling their purpose. Perhaps you would like each character to be able to pick one combat feat, one utility feat, and one spell feat per level, but personally I like it better the way it is. I don't think it desirable to force non-magic-users into having spell abilities or magic-users into having combat abilities if the players do not think those things fit their concept. The skill "deficiency" in certain classes is intentional, forcing players to sacrifice in one area if they want their characters to excel in another. I personally like more skills in a character, but it is what it is for a reason. To counter, why should an average intelligence fighter be skilled in a variety of non-fighting skills? If you are playing the quintessential farm-hand who is big on brawn but not too well endowed intellectually, why should you be able to have half a dozen skill sets? On the other hand, if you want to play a more classy sort of fighter who knows a little bit of everything, it makes sense that you put some ability into intelligence and drop a feat or two on your education. No offense, but it sounds like you want benefits without sacrifices or meaningful choices. Also, seriously, though you dismissed this out of hand, do try naming weapons and giving them a history before giving them to your characters. It may seem superficial to you but it works wonders for gameplay. Its good advice if I do say so myself. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
Top