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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="oxybe" data-source="post: 6293835" data-attributes="member: 80033"><p>who said anything about combat and phat loot only though?</p><p></p><p>it's a pretty well-known fact that casters simply have far more versatility available to them in how they can approach most any situation. a non-caster is forced to approach a situation as you or i would. a caster can approach it with the knowledge that he can shapeshift, fly, turn invisible, teleport, summon entities of various origins, reshape objects, etc... this is the power that people talk about when they say casters are overpowered.</p><p></p><p>yeah a wizard can effectively end a fight in a round or two, that's because of bad monster design and how various spells/saves interactions work, but if anyone is thinking that when we talk about casters being borked we're talking only in the murderface way, you're very mistaken: casters have options.</p><p></p><p>lots of options.</p><p></p><p>remember that PF doesn't have the stupid skill point halving that 3rd ed does, so a wizard's high int can easily let him get many skills that aren't just fly, spellcraft & knowledge (magical stuff) and those skills will only be 3ish points behind anyone else who does have it on their list should they put equal focus on it. </p><p></p><p>so yes, the rogue can take open locks and pry it open in a round. so can the wizard if he's the kind that spent his youth breaking into Old Man Johnson's shed so he can steal some bathtub hootch over wasting his school days poring over some books about the outer planes. or, you know... works as a locksmith in his day-to-day life since magic missile-ing is a rather niche profession.</p><p></p><p>but lockpicking aside, the wizard sees a locked door and he simply has more tools to work with then the rogue when it comes to bypassing this obstacle.</p><p></p><p>that is what people keep talking about.</p><p></p><p>anyone can be creative, but give a creative person the choice of two skillsets, one that has more options then the other, and the creative person will probably pick the one with more options as it gives him more vaulting points for his creativity to work off of.</p><p></p><p>either way, i'm bowing out of this thread. it's obvious no one is going to attempt to address my issues so i'm outta here. </p><p></p><p>best of luck to all of you and happy gaming.</p></blockquote><p></p>
[QUOTE="oxybe, post: 6293835, member: 80033"] who said anything about combat and phat loot only though? it's a pretty well-known fact that casters simply have far more versatility available to them in how they can approach most any situation. a non-caster is forced to approach a situation as you or i would. a caster can approach it with the knowledge that he can shapeshift, fly, turn invisible, teleport, summon entities of various origins, reshape objects, etc... this is the power that people talk about when they say casters are overpowered. yeah a wizard can effectively end a fight in a round or two, that's because of bad monster design and how various spells/saves interactions work, but if anyone is thinking that when we talk about casters being borked we're talking only in the murderface way, you're very mistaken: casters have options. lots of options. remember that PF doesn't have the stupid skill point halving that 3rd ed does, so a wizard's high int can easily let him get many skills that aren't just fly, spellcraft & knowledge (magical stuff) and those skills will only be 3ish points behind anyone else who does have it on their list should they put equal focus on it. so yes, the rogue can take open locks and pry it open in a round. so can the wizard if he's the kind that spent his youth breaking into Old Man Johnson's shed so he can steal some bathtub hootch over wasting his school days poring over some books about the outer planes. or, you know... works as a locksmith in his day-to-day life since magic missile-ing is a rather niche profession. but lockpicking aside, the wizard sees a locked door and he simply has more tools to work with then the rogue when it comes to bypassing this obstacle. that is what people keep talking about. anyone can be creative, but give a creative person the choice of two skillsets, one that has more options then the other, and the creative person will probably pick the one with more options as it gives him more vaulting points for his creativity to work off of. either way, i'm bowing out of this thread. it's obvious no one is going to attempt to address my issues so i'm outta here. best of luck to all of you and happy gaming. [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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