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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Ahnehnois" data-source="post: 6294182" data-attributes="member: 17106"><p>To me, there's two meaningful tests. One, can you do it <em>right now</em>, which most characters probably fail (and a rogue might well be able to succeed through magic items). Two, can you do it given an indefinite amount of time (which anyone can). The in-between scenario (where you have a few minutes but not more than that) doesn't seem like a big niche in my mind. What circumstances would cause that? Certainly not worth wasting a high-level spell slot on.</p><p></p><p>Depending on the wall, a 10th level fighter or barbarian may very well be able to smash a hole in it inside of a minute (you're certainly high enough level for an adamantine weapon that ignores hardness). A rogue can wander around searching for secret doors or head back to town for some teleportation boots or a scroll of Passwall. Heck, if you port forward a warlock, you can burn through a wall without wasting a spell slot. There are tons of situational factors, but in most circumstances, the spellcaster's options aren't really going to overshadow anyone else's. And in those situations where they do, well, that's why it's worthwhile playing one.</p><p></p><p>AFAIC, leaving slots open is a rule which, like crafting and certain other segments of the world, no one is aware of precisely because it was not intended for player use and thus was hidden in fine print in the magic chapter and rarely discussed. Those elements are more to represent what the court wizard or magic shop owner does, the NPC who isn't under the same constraints as an adventurer.</p><p></p><p>For someone facing life or death with as few spell slots as the wizard, leaving a slot untapped is potentially suicidal. Get in a battle, and you might run out of useful spells, at which point you're a glorified commoner. A sensible wizard will memorize the best spell he can (probably not Passwall unless he knew this scenario was coming), or save it until he actually needs it, and wait a few minutes while someone whose resources aren't limited takes care of eminently solvable problems like locked doors and walls without them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6294182, member: 17106"] To me, there's two meaningful tests. One, can you do it [I]right now[/I], which most characters probably fail (and a rogue might well be able to succeed through magic items). Two, can you do it given an indefinite amount of time (which anyone can). The in-between scenario (where you have a few minutes but not more than that) doesn't seem like a big niche in my mind. What circumstances would cause that? Certainly not worth wasting a high-level spell slot on. Depending on the wall, a 10th level fighter or barbarian may very well be able to smash a hole in it inside of a minute (you're certainly high enough level for an adamantine weapon that ignores hardness). A rogue can wander around searching for secret doors or head back to town for some teleportation boots or a scroll of Passwall. Heck, if you port forward a warlock, you can burn through a wall without wasting a spell slot. There are tons of situational factors, but in most circumstances, the spellcaster's options aren't really going to overshadow anyone else's. And in those situations where they do, well, that's why it's worthwhile playing one. AFAIC, leaving slots open is a rule which, like crafting and certain other segments of the world, no one is aware of precisely because it was not intended for player use and thus was hidden in fine print in the magic chapter and rarely discussed. Those elements are more to represent what the court wizard or magic shop owner does, the NPC who isn't under the same constraints as an adventurer. For someone facing life or death with as few spell slots as the wizard, leaving a slot untapped is potentially suicidal. Get in a battle, and you might run out of useful spells, at which point you're a glorified commoner. A sensible wizard will memorize the best spell he can (probably not Passwall unless he knew this scenario was coming), or save it until he actually needs it, and wait a few minutes while someone whose resources aren't limited takes care of eminently solvable problems like locked doors and walls without them. [/QUOTE]
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