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*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Hussar" data-source="post: 6294471" data-attributes="member: 22779"><p>On the whole caster balance thing:</p><p></p><p>Take the following test - choose an 11th level Pathfinder module. Doesn't matter which one. Pathfinder core only, no splats.</p><p></p><p>Now, run three groups of 4 11th level PC's through it. </p><p></p><p>Group 1 - Control Group - Fighter, Cleric, Wizard and Rogue. That's the baseline that the game was made for.</p><p></p><p>Group 2 - Caster Group - Fighter, Cleric, Wizard and replace Rogue with either a second cleric or second wizard.</p><p></p><p>Group 3 - Single Caster Group - Fighter, replace Cleric with second Rogue, Wizard, Rogue.</p><p></p><p>All characters have appropriate wealth by level and you can choose whatever equipment from Pathfinder Core that fits within that budget. No restrictions, so long as it's core. Standard point buy values for character stats, just to make things even.</p><p></p><p>Which of these three groups would have the easiest time in the module? The most difficult? Which would take the most time to complete the adventure in game time? </p><p></p><p>If the classes are, as is claimed, all balanced, then all three groups should have equal difficulties. No group should be significantly faster or slower than another. </p><p></p><p>Does anyone honestly believe that to be true?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6294471, member: 22779"] On the whole caster balance thing: Take the following test - choose an 11th level Pathfinder module. Doesn't matter which one. Pathfinder core only, no splats. Now, run three groups of 4 11th level PC's through it. Group 1 - Control Group - Fighter, Cleric, Wizard and Rogue. That's the baseline that the game was made for. Group 2 - Caster Group - Fighter, Cleric, Wizard and replace Rogue with either a second cleric or second wizard. Group 3 - Single Caster Group - Fighter, replace Cleric with second Rogue, Wizard, Rogue. All characters have appropriate wealth by level and you can choose whatever equipment from Pathfinder Core that fits within that budget. No restrictions, so long as it's core. Standard point buy values for character stats, just to make things even. Which of these three groups would have the easiest time in the module? The most difficult? Which would take the most time to complete the adventure in game time? If the classes are, as is claimed, all balanced, then all three groups should have equal difficulties. No group should be significantly faster or slower than another. Does anyone honestly believe that to be true? [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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