Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6294700" data-attributes="member: 17106"><p>The witch is quite strong; the spell list of course is taken down from the wizard's a notch, but hexes are very nice, and it's really the most dual purpose class in terms of offensive magic and healing that I've ever seen. I've used it (though only as an NPC). I actually should do a rewrite of it. Probably wouldn't change much.</p><p></p><p>That depends on whether or not one thinks the druid should be the most powerful, and what kind of fixes.</p><p></p><p>However, I think you could probably get widespread agreement that wild shape is still a headache, and needs some kind of limit on how many forms you could assume. I also think that with any divine spellcaster, the idea of memorizing isn't really appropriate, and switching to spontaneous casting would take away the whole choosing your spells on a whim factor. Those are both areas where the character isn't all that powerful in one typical situation, but where they may be able to cherry-pick abilities that fit the situation.</p><p></p><p>PF also still has the Natural Spell feat, which is an overpowered feat that we've already seen decried a few times lately.</p><p></p><p>Some people have issues with the animal companion, but I don't. PF also has a choice of companion or domain, which I think is a good trade-off.</p><p></p><p>And then there's the raw numbers. Druids have the durability (hp and saves) and combat ability (BAB and proficiencies, though those are largely unimportant) of a cleric, but with two more skill points and much better skill options. Of all the spellcasters, they are the one that gets by far the most other "stuff". A druid without spells wouldn't be a great character, but he's be a lot better than a commoner or even a warrior. A wizard (who has his entire capacity stored in a vulnerable physical book) is pretty much a commoner without those spells. I'm not really in favor of a lot of changes here, but there's a case to be made for some kind of shift. Perhaps the other classes need more versatility (which is more my style).</p><p></p><p>***</p><p></p><p>In rewriting the druid, I left a lot of macro-level stuff the same, but I switched to spontaneous casting and mixed Wis/Cha dependency for spells, added to wild shape a provision where you get a couple of forms you know, but emulating any other creature requires some fairly tough checks. I implemented medium saves and changed druids to having medium in all three.</p><p></p><p>I added natural spell in as part of wild shape, but made it a quasi-metamagic thing, requiring an extra cost for each component ignored or modified. I added a 20th level capstone that removes that cost, meaning that the level 20 druid gets the ability that everybody thinks is too powerful, which to me is the right approach.</p><p></p><p>I did a few other minor shifts, but I left the basics intact. I'd still say it's quite good, but there are definitely some aspects of it that needed to be toned down.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6294700, member: 17106"] The witch is quite strong; the spell list of course is taken down from the wizard's a notch, but hexes are very nice, and it's really the most dual purpose class in terms of offensive magic and healing that I've ever seen. I've used it (though only as an NPC). I actually should do a rewrite of it. Probably wouldn't change much. That depends on whether or not one thinks the druid should be the most powerful, and what kind of fixes. However, I think you could probably get widespread agreement that wild shape is still a headache, and needs some kind of limit on how many forms you could assume. I also think that with any divine spellcaster, the idea of memorizing isn't really appropriate, and switching to spontaneous casting would take away the whole choosing your spells on a whim factor. Those are both areas where the character isn't all that powerful in one typical situation, but where they may be able to cherry-pick abilities that fit the situation. PF also still has the Natural Spell feat, which is an overpowered feat that we've already seen decried a few times lately. Some people have issues with the animal companion, but I don't. PF also has a choice of companion or domain, which I think is a good trade-off. And then there's the raw numbers. Druids have the durability (hp and saves) and combat ability (BAB and proficiencies, though those are largely unimportant) of a cleric, but with two more skill points and much better skill options. Of all the spellcasters, they are the one that gets by far the most other "stuff". A druid without spells wouldn't be a great character, but he's be a lot better than a commoner or even a warrior. A wizard (who has his entire capacity stored in a vulnerable physical book) is pretty much a commoner without those spells. I'm not really in favor of a lot of changes here, but there's a case to be made for some kind of shift. Perhaps the other classes need more versatility (which is more my style). *** In rewriting the druid, I left a lot of macro-level stuff the same, but I switched to spontaneous casting and mixed Wis/Cha dependency for spells, added to wild shape a provision where you get a couple of forms you know, but emulating any other creature requires some fairly tough checks. I implemented medium saves and changed druids to having medium in all three. I added natural spell in as part of wild shape, but made it a quasi-metamagic thing, requiring an extra cost for each component ignored or modified. I added a 20th level capstone that removes that cost, meaning that the level 20 druid gets the ability that everybody thinks is too powerful, which to me is the right approach. I did a few other minor shifts, but I left the basics intact. I'd still say it's quite good, but there are definitely some aspects of it that needed to be toned down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
Top