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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Ahnehnois" data-source="post: 6295409" data-attributes="member: 17106"><p>Assuming the party faces a variety of situations, they will be less well off in a few that specifically involve the rogue. The abilities to use stealth, use other skills, evade area damage, and backstab are all unlimited; whereas any character that lacks them and is trying to patch those areas is using limited resources to do so, which is suboptimal.</p><p></p><p>More generally, there's also a loss of durability. Having two characters with weak defenses (hp, AC, CMD) means that some nasty situations can develop. Every arcane spellcaster in a party is a weakness that the other characters have to cover for. Two of them is two weak spots.</p><p></p><p>A wizard is probably adding the least to the mix of the four major classes; in typical challenges spells are less effective than conventional d20 based combat and skill options, but there are various exceptions where spells are useful. Occasionally, those spells are really trump cards, but that isn't 99.9% of the time or even 9.9% of the time. So what you have with more wizards is higher-variance characters that are less effective on average.</p><p></p><p>In particular, the wizard, being limited by the constraints of memorization and a spellbook, is the worst of the arcane primary spellcasting classes (especially noting that PF has upgraded the sorcerer and added the witch).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6295409, member: 17106"] Assuming the party faces a variety of situations, they will be less well off in a few that specifically involve the rogue. The abilities to use stealth, use other skills, evade area damage, and backstab are all unlimited; whereas any character that lacks them and is trying to patch those areas is using limited resources to do so, which is suboptimal. More generally, there's also a loss of durability. Having two characters with weak defenses (hp, AC, CMD) means that some nasty situations can develop. Every arcane spellcaster in a party is a weakness that the other characters have to cover for. Two of them is two weak spots. A wizard is probably adding the least to the mix of the four major classes; in typical challenges spells are less effective than conventional d20 based combat and skill options, but there are various exceptions where spells are useful. Occasionally, those spells are really trump cards, but that isn't 99.9% of the time or even 9.9% of the time. So what you have with more wizards is higher-variance characters that are less effective on average. In particular, the wizard, being limited by the constraints of memorization and a spellbook, is the worst of the arcane primary spellcasting classes (especially noting that PF has upgraded the sorcerer and added the witch). [/QUOTE]
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