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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Wicht" data-source="post: 6295424" data-attributes="member: 221"><p>Nearly everyone who tries to show why it makes the wizard some sort of unbeatable mega-power. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Now I don't know about you, but if I'm at home and all of a sudden there is a strange group of armed, scruffy looking people in the room with me, I am not assuming they just popped in for a cup of tea. </p><p></p><p>Of course a hill giant is going to think a stranger in their complex is there to do them harm. Why else would they be there? They may not be the brightest of creatures, but they are going to be suspicious of that sort of thing. </p><p></p><p></p><p></p><p>Intelligence is a nonfactor in trying to sway your new "friend." It's charisma.</p><p></p><p>Which means that you have a better than 50% chance of swaying it if you have a 14 Cha, but far less than 100%</p><p></p><p></p><p></p><p>Depending on who the boss is, this might or might not work, but I would lean mostly towards not. Charm explicitly does not make creatures suicidal, so that if the boss is savage enough to have an army of hill giants, then I would guess that "friendly" is not enough to make your giant pal stupid enough to go up against the chief and his pet dragon. Sure he likes you and all, but do you know what happened to that last guy who did that, and who do you think was cleaning up the mess afterwards. "I don't want my guts hanging from the candelabra, thank you very much."</p><p></p><p>Anyway, Charm still does not get you a giant meat-shield in this case, imo.</p><p></p><p>Addendum: I might also point out that the alignment thing goes both ways. You have now made a chaotic evil creature "friendly" towards you. But it was likely "friendly" towards its companions, some of them at least. The suggestion that CE makes the creature so unpredictably violent as to make it willing to thrash its old friends, implies that while it likes you, its going to lash out at your allies anyway, just for the fun of it. However, I do tend to play Hill Giants as slightly more rational than that.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6295424, member: 221"] Nearly everyone who tries to show why it makes the wizard some sort of unbeatable mega-power. :) Now I don't know about you, but if I'm at home and all of a sudden there is a strange group of armed, scruffy looking people in the room with me, I am not assuming they just popped in for a cup of tea. Of course a hill giant is going to think a stranger in their complex is there to do them harm. Why else would they be there? They may not be the brightest of creatures, but they are going to be suspicious of that sort of thing. Intelligence is a nonfactor in trying to sway your new "friend." It's charisma. Which means that you have a better than 50% chance of swaying it if you have a 14 Cha, but far less than 100% Depending on who the boss is, this might or might not work, but I would lean mostly towards not. Charm explicitly does not make creatures suicidal, so that if the boss is savage enough to have an army of hill giants, then I would guess that "friendly" is not enough to make your giant pal stupid enough to go up against the chief and his pet dragon. Sure he likes you and all, but do you know what happened to that last guy who did that, and who do you think was cleaning up the mess afterwards. "I don't want my guts hanging from the candelabra, thank you very much." Anyway, Charm still does not get you a giant meat-shield in this case, imo. Addendum: I might also point out that the alignment thing goes both ways. You have now made a chaotic evil creature "friendly" towards you. But it was likely "friendly" towards its companions, some of them at least. The suggestion that CE makes the creature so unpredictably violent as to make it willing to thrash its old friends, implies that while it likes you, its going to lash out at your allies anyway, just for the fun of it. However, I do tend to play Hill Giants as slightly more rational than that. [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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