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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Wicht" data-source="post: 6295738" data-attributes="member: 221"><p>Well of course it would. In non-threatened situations, a creature does not get the bonus. This would include people you meet in the market, pub, or anywhere were you are not actually trespassing while fully armed. In situations where it is normal for an encounter to begin and end in violence (ie. adventurers going pell-mell through a monster's enclave) then there is an inherent assumption of threat.</p><p></p><p></p><p></p><p> What do you think the hill giant thinks you are breaking into its home for? Selling cookies? Your very presence in its home is a threat. In this case, threatening should be understood as making the target feel threatened by you in some way.</p><p></p><p> </p><p>How well you can trick a creature is dependent upon your Charisma. Sure your wizard might be more clever than the hill giant, but if Charisma is not high enough, he probably has a lousy poker face and snickers when he thinks he's pulling a fast one. Now if you want it slightly more realistic, I suppose you could pit your Charisma against it's wisdom, which is the ability reflective of how well he can see through your shenanigans. Again, Intelligence, as defined in game, has no bearing on playing tricks or on perceiving deception, those two things are reflected by Charisma and Wisdom respectively.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6295738, member: 221"] Well of course it would. In non-threatened situations, a creature does not get the bonus. This would include people you meet in the market, pub, or anywhere were you are not actually trespassing while fully armed. In situations where it is normal for an encounter to begin and end in violence (ie. adventurers going pell-mell through a monster's enclave) then there is an inherent assumption of threat. What do you think the hill giant thinks you are breaking into its home for? Selling cookies? Your very presence in its home is a threat. In this case, threatening should be understood as making the target feel threatened by you in some way. How well you can trick a creature is dependent upon your Charisma. Sure your wizard might be more clever than the hill giant, but if Charisma is not high enough, he probably has a lousy poker face and snickers when he thinks he's pulling a fast one. Now if you want it slightly more realistic, I suppose you could pit your Charisma against it's wisdom, which is the ability reflective of how well he can see through your shenanigans. Again, Intelligence, as defined in game, has no bearing on playing tricks or on perceiving deception, those two things are reflected by Charisma and Wisdom respectively. [/QUOTE]
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