Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6295774" data-attributes="member: 42582"><p>If casting Charm Person on a stranger is always threatening, because casting spells in the presence of a stranger is always threatening, then when is the +5 to save not going to apply?</p><p></p><p>How is approaching the entrance to the Steading of the Hill Giant Chieftain breaking into its home?</p><p></p><p>Heck, even if I'm inside the Steading, how does any random giant know I'm an intruder? Perhaps I'm a guest. Perhaps I've been sent by Obmi to check up on things, and so am an important guest.</p><p></p><p>I think it is also dependent upon the victim's INT. It is easier to trick a child than an adult, for instance - I know, I have two children. Their lesser experience and knowledge of how the world works counts against them.</p><p></p><p>If it's not easier to trick a hill giant or an ogre than (say) a storm giant or a rakshasa, then what's the point of the INT score? And what's the point of GMing advice that encourages the GM to play NPCs in accordance with their mental stats (including INT)?</p><p></p><p>It seems that some posters (eg Jameson Courage) take the view that any spell casting in situations of uncertainty or unfamiliarity is a threat.</p><p></p><p>Anyway, if Charm Monster isn't viable in your guys' games for getting into the Steading, I guess I'll have to resort to bringing along a boring Conjurer instead. At 7th level, with the same two Focus feats, the save DC for Glitterdust is 18, so 65% of the giants in the 10' R spread - probably two out of three guards - are blinded (70% if I use the PF Hill Giant stats, because their saves are all 1 worse than 3E ones). And the range is 170', so I can be well out of sight or behind cover when I cast it. If I bring out Grease s a follow up, the DC is 18, so with a +3 (or +2) Reflex save somewhere between two-thirds and three-quarters of the giants in the 10' square will fall over, and half the rest of the giants will slip and slide as they try to close (with DEX of 8 they need an 11 to make a DC 10 Acro check; a bit more than half of <em>them</em> - those who roll 6 or less - will actually fall over).</p><p></p><p>Personally I think the enchanter makes for a more interesting game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6295774, member: 42582"] If casting Charm Person on a stranger is always threatening, because casting spells in the presence of a stranger is always threatening, then when is the +5 to save not going to apply? How is approaching the entrance to the Steading of the Hill Giant Chieftain breaking into its home? Heck, even if I'm inside the Steading, how does any random giant know I'm an intruder? Perhaps I'm a guest. Perhaps I've been sent by Obmi to check up on things, and so am an important guest. I think it is also dependent upon the victim's INT. It is easier to trick a child than an adult, for instance - I know, I have two children. Their lesser experience and knowledge of how the world works counts against them. If it's not easier to trick a hill giant or an ogre than (say) a storm giant or a rakshasa, then what's the point of the INT score? And what's the point of GMing advice that encourages the GM to play NPCs in accordance with their mental stats (including INT)? It seems that some posters (eg Jameson Courage) take the view that any spell casting in situations of uncertainty or unfamiliarity is a threat. Anyway, if Charm Monster isn't viable in your guys' games for getting into the Steading, I guess I'll have to resort to bringing along a boring Conjurer instead. At 7th level, with the same two Focus feats, the save DC for Glitterdust is 18, so 65% of the giants in the 10' R spread - probably two out of three guards - are blinded (70% if I use the PF Hill Giant stats, because their saves are all 1 worse than 3E ones). And the range is 170', so I can be well out of sight or behind cover when I cast it. If I bring out Grease s a follow up, the DC is 18, so with a +3 (or +2) Reflex save somewhere between two-thirds and three-quarters of the giants in the 10' square will fall over, and half the rest of the giants will slip and slide as they try to close (with DEX of 8 they need an 11 to make a DC 10 Acro check; a bit more than half of [I]them[/I] - those who roll 6 or less - will actually fall over). Personally I think the enchanter makes for a more interesting game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
Top