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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Wicht" data-source="post: 6295843" data-attributes="member: 221"><p>Intelligence may be indicative of the ability to craft plans, but carrying them out is a different matter.</p><p></p><p>I thought I had explained this pretty clearly.</p><p></p><p>Charisma is the ability relevant to making people believe you. An intelligent person may still be a lousy liar, a horrible poker player, and a terrible comedian. Or maybe they just don't communicate very well. These attributes are reflected by Charisma. </p><p></p><p>Likewise, intelligence does not equal perception. That ability is reflected in Wisdom. The really dumb creature may still have the ability to read other people quite well, so that he may not understand why, but he knows when you are lying. Thus Perception and Sense Motive are both Wisdom skills.</p><p></p><p>If I was going to alter the spell, I would have the Wizard make a Bluff (Charisma) check against the targets Sense Motive (Wisdom) check. I suspect that they worded the spell the way they did in Pathfinder merely for legacy reasons and it was originally written that way for simplicities sake. But Intelligence is a non-factor in the ability to deceive well according to the game mechanics. </p><p></p><p>It does well to remember that Intelligence, Wisdom and Charisma are all three mental attributes, just as Strength, Dexterity and Constitution are all reflective of different aspects of physical strength and aptitude.</p><p></p><p></p><p></p><p></p><p>I think I calculated above it would work over half the time. Just not the suggested 80% of the time.</p><p></p><p>And that Charmed creatures are not your slaves doing everything you command them to do. That's a different spell: Dominate.</p><p></p><p>Some people have problems with Charmed breaking their games and making the Wizard too powerful, and I would suggest that its because they are too lenient on what they allow it to do and when they apply (or don't) the extra +5 to the save. </p><p></p><p></p><p></p><p>Well that's fine and sounds like a good use of spells. I admit I don't see the problem.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6295843, member: 221"] Intelligence may be indicative of the ability to craft plans, but carrying them out is a different matter. I thought I had explained this pretty clearly. Charisma is the ability relevant to making people believe you. An intelligent person may still be a lousy liar, a horrible poker player, and a terrible comedian. Or maybe they just don't communicate very well. These attributes are reflected by Charisma. Likewise, intelligence does not equal perception. That ability is reflected in Wisdom. The really dumb creature may still have the ability to read other people quite well, so that he may not understand why, but he knows when you are lying. Thus Perception and Sense Motive are both Wisdom skills. If I was going to alter the spell, I would have the Wizard make a Bluff (Charisma) check against the targets Sense Motive (Wisdom) check. I suspect that they worded the spell the way they did in Pathfinder merely for legacy reasons and it was originally written that way for simplicities sake. But Intelligence is a non-factor in the ability to deceive well according to the game mechanics. It does well to remember that Intelligence, Wisdom and Charisma are all three mental attributes, just as Strength, Dexterity and Constitution are all reflective of different aspects of physical strength and aptitude. I think I calculated above it would work over half the time. Just not the suggested 80% of the time. And that Charmed creatures are not your slaves doing everything you command them to do. That's a different spell: Dominate. Some people have problems with Charmed breaking their games and making the Wizard too powerful, and I would suggest that its because they are too lenient on what they allow it to do and when they apply (or don't) the extra +5 to the save. Well that's fine and sounds like a good use of spells. I admit I don't see the problem. [/QUOTE]
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