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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Wicht" data-source="post: 6295956" data-attributes="member: 221"><p>Right. Which <em>mechanically</em> is represented by their lower Wisdom scores.</p><p></p><p>Again, Wisdom is the mental ability to notice that sort of thing. Wisdom is just as much a mental Ability as Intelligence. A character with a high Intelligence, but very low Wisdom might get bamboozled a lot (think absent minded professor) and a character with high Wisdom and low Intelligence is going to be less easily fooled, though they might not be as well educated or have as good a memory. Intelligence is the ability to recall stuff, not the ability which lets you best interact with the world around you (including socially).</p><p></p><p></p><p></p><p></p><p>Boring, I guess, is in the eye of the beholder.</p><p></p><p>Risk is also in the eye of the beholder. In most dungeon/adventuring situations charm has about a 50% chance of working, give or take, though the actual outcome of what you get with a charm is going to vary wildly when it does work. So it will work perfectly about 20-30 percent of the time, produce unexpected results about the same, and the rest of the time it fizzles. I find a lot of the wizards abilities to be that way. When they work, they go off like a charm (no pun intended); but about half the time the non-damage spells fizzle or don't work as planned. I have likened the Wizards before to the Home Run hitters in Baseball, wh tend to have more strike-outs so that their efforts are either all or nothing in results.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6295956, member: 221"] Right. Which [i]mechanically[/i] is represented by their lower Wisdom scores. Again, Wisdom is the mental ability to notice that sort of thing. Wisdom is just as much a mental Ability as Intelligence. A character with a high Intelligence, but very low Wisdom might get bamboozled a lot (think absent minded professor) and a character with high Wisdom and low Intelligence is going to be less easily fooled, though they might not be as well educated or have as good a memory. Intelligence is the ability to recall stuff, not the ability which lets you best interact with the world around you (including socially). Boring, I guess, is in the eye of the beholder. Risk is also in the eye of the beholder. In most dungeon/adventuring situations charm has about a 50% chance of working, give or take, though the actual outcome of what you get with a charm is going to vary wildly when it does work. So it will work perfectly about 20-30 percent of the time, produce unexpected results about the same, and the rest of the time it fizzles. I find a lot of the wizards abilities to be that way. When they work, they go off like a charm (no pun intended); but about half the time the non-damage spells fizzle or don't work as planned. I have likened the Wizards before to the Home Run hitters in Baseball, wh tend to have more strike-outs so that their efforts are either all or nothing in results. [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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