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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="pemerton" data-source="post: 6296660" data-attributes="member: 42582"><p>There is an irony here. The phrase "physical injury" appears nowhere in the 4e PHB. Let me restate the definition of hit points:</p><p></p><p style="margin-left: 20px"><strong>Hit points (hp)</strong> measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation.</p><p></p><p>Notice how the word "injury" appears nowhere in those two sentences. The only <em>physical</em> thing mentioned is "physical endurance".</p><p></p><p>Yes. I quoted that definition. I'll requote it:</p><p></p><p style="margin-left: 20px">"Regeneration" is defined in the rulebooks (PHB p 293), as a "special form of healing that restores a fixed number of hit points every round" and that "doesn’t rely on healing surges". The same page defines "healing" as "[p]owers, abilities, and actions that restore hit points".</p><p></p><p>Putting this together with the definition of "hit points", we have it that <em>regeneration is a special form of restoring physical endurance, luck and resolve</em>.</p><p></p><p>For a troll, this means knitting together hacked-away flesh. I take it as obvious that for a PC fighter it is something quite different - drawing on deep wells of endurance (as the names of the relevant powers suggests), regaining resolve, perhaps even getting lucky. (Though my guess is that most fighter players would pass on that last interpretation - at least in my experience, getting lucky is generally seen as the province of the rogue rather than the fighter.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6296660, member: 42582"] There is an irony here. The phrase "physical injury" appears nowhere in the 4e PHB. Let me restate the definition of hit points: [indent][B]Hit points (hp)[/B] measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation.[/indent] Notice how the word "injury" appears nowhere in those two sentences. The only [I]physical[/I] thing mentioned is "physical endurance". Yes. I quoted that definition. I'll requote it: [indent]"Regeneration" is defined in the rulebooks (PHB p 293), as a "special form of healing that restores a fixed number of hit points every round" and that "doesn’t rely on healing surges". The same page defines "healing" as "[p]owers, abilities, and actions that restore hit points".[/indent] Putting this together with the definition of "hit points", we have it that [I]regeneration is a special form of restoring physical endurance, luck and resolve[/I]. For a troll, this means knitting together hacked-away flesh. I take it as obvious that for a PC fighter it is something quite different - drawing on deep wells of endurance (as the names of the relevant powers suggests), regaining resolve, perhaps even getting lucky. (Though my guess is that most fighter players would pass on that last interpretation - at least in my experience, getting lucky is generally seen as the province of the rogue rather than the fighter.) [/QUOTE]
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