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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Imaro" data-source="post: 6296981" data-attributes="member: 48965"><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This doesn't explain what damage is, it tells you how to resolve the mechanical effect of a hit with an attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p></p><p>Again let's take a look at the compendium... Here's the first paragraph defining ongoing "damage"...</p><p></p><p>[h=1]Ongoing Damage[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Some powers deal damage on consecutive turns after the initial attack. Such damage is called ongoing damage. An efreet might hit a creature with a burst of fire that sets it alight, dealing ongoing fire damage. When a snake’s venom courses through a creature’s blood, it deals ongoing poison damage. A royal mummy’s plague chant deals ongoing necrotic damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p></p><p>every example of damage being dealt in this definition is physical injury... That makes it kind of hard to take seriously any claims that damage is purely the subtraction of hit points, especially since you yourself have claimed the fiction matters...</p><p>Here's another excerpt from the dying and death defintion of the compendium...</p><p></p><p>[h=1]Dying and Death[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Death: When an adventurer takes damage that reduces his or her current hit points to his or her bloodied value expressed as a negative number, the adventurer dies. Example: Fargrim is a 6th-level dwarf fighter and has a maximum hit point total of 61. He’s bloodied at 30 hit points, so he dies if his hit point total drops to -30. In a fight with an umber hulk, Fargrim has been reduced to 28 hit points and is grabbed by the monster; he is now bloodied. The umber hulk then hits him with rending claws, dealing 40 damage and reducing Fargrim’s current hit points to -12. He’s now unconscious and dying, and 18 more damage will kill him.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p>This is just to re-affirm the fact that your character actually dies... not stops fighting or looses the correct pacing or whatever from hit point loss... How is this possible if they are in no part a representation of physical injury to the character?</p><p></p><p></p><p></p><p></p><p></p><p>Strawman... no one argued any edition of D&D has general death spiral or debilitation mechanics and that fact has no bearing on whether damage and the resulting hit point loss is tied to physical injury. </p><p></p><p>Damage is described in 4e, at the very least in part, as physical injury (see the above examples)... so if one is physically injured then one takes damage and that physical injury is, again at least in part, represented by missing hit points... </p><p></p><p>Now, if you are able to heal hit points to the point that you are no longer missing any you are, for the third time...at least in part, healing physical injury.</p><p> </p><p></p><p></p><p></p><p>Nope I envisage a non-traditional magic source that powers these abilities as I stated before but nice try at trying to paint my position with the absurd brush...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6296981, member: 48965"] [INDENT] This doesn't explain what damage is, it tells you how to resolve the mechanical effect of a hit with an attack. [/INDENT] Again let's take a look at the compendium... Here's the first paragraph defining ongoing "damage"... [h=1]Ongoing Damage[/h][COLOR=#000000][FONT=Arial]Some powers deal damage on consecutive turns after the initial attack. Such damage is called ongoing damage. An efreet might hit a creature with a burst of fire that sets it alight, dealing ongoing fire damage. When a snake’s venom courses through a creature’s blood, it deals ongoing poison damage. A royal mummy’s plague chant deals ongoing necrotic damage. [/FONT][/COLOR] every example of damage being dealt in this definition is physical injury... That makes it kind of hard to take seriously any claims that damage is purely the subtraction of hit points, especially since you yourself have claimed the fiction matters... Here's another excerpt from the dying and death defintion of the compendium... [h=1]Dying and Death[/h][COLOR=#000000][FONT=Arial]Death: When an adventurer takes damage that reduces his or her current hit points to his or her bloodied value expressed as a negative number, the adventurer dies. Example: Fargrim is a 6th-level dwarf fighter and has a maximum hit point total of 61. He’s bloodied at 30 hit points, so he dies if his hit point total drops to -30. In a fight with an umber hulk, Fargrim has been reduced to 28 hit points and is grabbed by the monster; he is now bloodied. The umber hulk then hits him with rending claws, dealing 40 damage and reducing Fargrim’s current hit points to -12. He’s now unconscious and dying, and 18 more damage will kill him. [/FONT][/COLOR] This is just to re-affirm the fact that your character actually dies... not stops fighting or looses the correct pacing or whatever from hit point loss... How is this possible if they are in no part a representation of physical injury to the character? Strawman... no one argued any edition of D&D has general death spiral or debilitation mechanics and that fact has no bearing on whether damage and the resulting hit point loss is tied to physical injury. Damage is described in 4e, at the very least in part, as physical injury (see the above examples)... so if one is physically injured then one takes damage and that physical injury is, again at least in part, represented by missing hit points... Now, if you are able to heal hit points to the point that you are no longer missing any you are, for the third time...at least in part, healing physical injury. Nope I envisage a non-traditional magic source that powers these abilities as I stated before but nice try at trying to paint my position with the absurd brush... [/QUOTE]
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