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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="Hussar" data-source="post: 6298041" data-attributes="member: 22779"><p>So, if I'm free forming, ignoring most of the mechanics, and playing the game, I'm still playing D&D? I have no problem saying that I'm playing a game. Fair enough. But, the game is only passably recognisable as any actual written version of D&D. </p><p></p><p>Hey, there's nothing wrong with deviating from written rules. But, there has to be a point where you can say, "Hey, you know what? That game you're playing? That's not D&D anymore". </p><p></p><p>Note, at no point did I actually say anything about doing it wrong, or that it wasn't fun, or that it was a bad thing. That's entirely on you and your interpretations. What I said was the only way you're going to take 4 thieves through a module and survive is if the DM is going way off the written rules and allowing all sorts of soft touch interpretations that enable the players to survive.</p><p></p><p>4 druids? Yeah, I could see that. 4 clerics? Maybe less chance, but, depending on how they synergized their characters, it's possible. 4 wizards? After about 5th or 6th level maybe, but, I wouldn't expect them to do it before then. 4 fighters or 4 thieves going through any published module that wasn't specifically tailored for that specific group? Not a chance. The only way that doesn't end in a lot of dead PC's is if the DM is fudging things left, right and centre.</p><p></p><p>Would you honestly expect 4 5th level 3.5 edition fighters (or rogues) to go through, say, any Paizo adventure path module for 5th level successfully?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6298041, member: 22779"] So, if I'm free forming, ignoring most of the mechanics, and playing the game, I'm still playing D&D? I have no problem saying that I'm playing a game. Fair enough. But, the game is only passably recognisable as any actual written version of D&D. Hey, there's nothing wrong with deviating from written rules. But, there has to be a point where you can say, "Hey, you know what? That game you're playing? That's not D&D anymore". Note, at no point did I actually say anything about doing it wrong, or that it wasn't fun, or that it was a bad thing. That's entirely on you and your interpretations. What I said was the only way you're going to take 4 thieves through a module and survive is if the DM is going way off the written rules and allowing all sorts of soft touch interpretations that enable the players to survive. 4 druids? Yeah, I could see that. 4 clerics? Maybe less chance, but, depending on how they synergized their characters, it's possible. 4 wizards? After about 5th or 6th level maybe, but, I wouldn't expect them to do it before then. 4 fighters or 4 thieves going through any published module that wasn't specifically tailored for that specific group? Not a chance. The only way that doesn't end in a lot of dead PC's is if the DM is fudging things left, right and centre. Would you honestly expect 4 5th level 3.5 edition fighters (or rogues) to go through, say, any Paizo adventure path module for 5th level successfully? [/QUOTE]
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