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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="billd91" data-source="post: 6298477" data-attributes="member: 3400"><p>It is true that Council of Thieves is a particularly good campaign for players who don't want to heavily invest in magic wielders. It's set in one city so no world- or plane-traveling magical power is necessary. My players got through it with a monk, a rogue, a barbarian-ranger cos-playing gigolo halfling (yes, that's what he was), and a witch. It also didn't hurt that this particular AP lends itself particularly well to a ranger's favored enemies and investment in well-chosen weapons, something that works particularly well for rogues and fighter-types, pays of extremely well. The campaign shows how well a good, fairly general, setting and selection of opponents doesn't have to put martial characters at the mercy of a spellcaster's reality altering abilities.</p></blockquote><p></p>
[QUOTE="billd91, post: 6298477, member: 3400"] It is true that Council of Thieves is a particularly good campaign for players who don't want to heavily invest in magic wielders. It's set in one city so no world- or plane-traveling magical power is necessary. My players got through it with a monk, a rogue, a barbarian-ranger cos-playing gigolo halfling (yes, that's what he was), and a witch. It also didn't hurt that this particular AP lends itself particularly well to a ranger's favored enemies and investment in well-chosen weapons, something that works particularly well for rogues and fighter-types, pays of extremely well. The campaign shows how well a good, fairly general, setting and selection of opponents doesn't have to put martial characters at the mercy of a spellcaster's reality altering abilities. [/QUOTE]
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