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General Tabletop Discussion
*Pathfinder & Starfinder
So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 6299015" data-attributes="member: 82746"><p>How I would fix pathfinder:</p><p></p><p>Cut back on named bonuses... and max armor class (after a point you are only so unhittable)</p><p>I would make the cap 30, with special dragons and the big t having up to a 32, and some gods being 35... but PC and 99% of monster/npc cap at 30.</p><p></p><p>go back to 3.5 power attack</p><p></p><p>give fighters the best saves in the game (monk)</p><p></p><p>make weapon specialization cool and different for each type of weapon, and make it a built in part of the fighter class not a feat.</p><p></p><p>I would give 0th level spells a little more umph, and let primary casters at level 11+ down grade 1 or 2 1st level spells to at will like the 0th level.</p><p></p><p>I would remove bonus spells from the game entirely from stats</p><p></p><p>I would re imagine domains as the cleric spells list (each domain has 3-5 spells per level) then give each god 10 domains, but PCs only choose 2 at 1st level, then every 3 levels gain an additional one. SO a level 18 cleric still only has 8 of them...</p><p></p><p>have later level rogue be able to sneak attack to lesser effect things that normaly can't be sneak attacked (witch would include things they let you sneak attack in pathfinder) iron golems just take -3d6 sneak attack (number just pulled out of but with no thought)</p><p></p><p>remove polymorph and shape change entirely, replace with spells like troll form so each spell is a creature.</p><p></p><p>everyone's saving throws get uped by a bit... so good saves start at +4 medium saves start at +3 and bad saves start at +1. </p><p></p><p>give everyone less hp</p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 6299015, member: 82746"] How I would fix pathfinder: Cut back on named bonuses... and max armor class (after a point you are only so unhittable) I would make the cap 30, with special dragons and the big t having up to a 32, and some gods being 35... but PC and 99% of monster/npc cap at 30. go back to 3.5 power attack give fighters the best saves in the game (monk) make weapon specialization cool and different for each type of weapon, and make it a built in part of the fighter class not a feat. I would give 0th level spells a little more umph, and let primary casters at level 11+ down grade 1 or 2 1st level spells to at will like the 0th level. I would remove bonus spells from the game entirely from stats I would re imagine domains as the cleric spells list (each domain has 3-5 spells per level) then give each god 10 domains, but PCs only choose 2 at 1st level, then every 3 levels gain an additional one. SO a level 18 cleric still only has 8 of them... have later level rogue be able to sneak attack to lesser effect things that normaly can't be sneak attacked (witch would include things they let you sneak attack in pathfinder) iron golems just take -3d6 sneak attack (number just pulled out of but with no thought) remove polymorph and shape change entirely, replace with spells like troll form so each spell is a creature. everyone's saving throws get uped by a bit... so good saves start at +4 medium saves start at +3 and bad saves start at +1. give everyone less hp [/QUOTE]
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So what do you think is wrong with Pathfinder? Post your problems and we will fix it.
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