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<blockquote data-quote="Mighty Veil" data-source="post: 3938534" data-attributes="member: 30559"><p>If it's quicker to write up an adventure, less rules for my lawyers to argue over. Than that's my first thing. Easy prep time and less rules talk, more killing monsters!</p><p></p><p>The flavor stuff has been so far "so-so" hit and "some real" misses for me. Not sure if I'd bother w/ POL as my campaign world. If the Realms sounds good again, I might consider going back. I might just transfer the rules over to my existing world. I already have a post POL setting. Faerie invasion up in the far north (where it is PoL like still). Splitting elves into two even helps me. No gnomes or monks, so that's fine. Didn't "unlock" bard or druid till later (and still no takers). But I have aasimars (high men) not tiefling (homebrew races hopefully will be easy to redo). I already cut my skills by half... what else?</p><p></p><p>If I don't have to take monsters and add classes and HD beforehand, because they might have 3 different versions of monsters (minion, elite, etc). That would be great!</p><p></p><p>I'm just worried about their views on magic items. My players are a mix of WoW and 1e guys. They want magic swords that define the character and could make them unbalanced (I'm though a balance freak).</p></blockquote><p></p>
[QUOTE="Mighty Veil, post: 3938534, member: 30559"] If it's quicker to write up an adventure, less rules for my lawyers to argue over. Than that's my first thing. Easy prep time and less rules talk, more killing monsters! The flavor stuff has been so far "so-so" hit and "some real" misses for me. Not sure if I'd bother w/ POL as my campaign world. If the Realms sounds good again, I might consider going back. I might just transfer the rules over to my existing world. I already have a post POL setting. Faerie invasion up in the far north (where it is PoL like still). Splitting elves into two even helps me. No gnomes or monks, so that's fine. Didn't "unlock" bard or druid till later (and still no takers). But I have aasimars (high men) not tiefling (homebrew races hopefully will be easy to redo). I already cut my skills by half... what else? If I don't have to take monsters and add classes and HD beforehand, because they might have 3 different versions of monsters (minion, elite, etc). That would be great! I'm just worried about their views on magic items. My players are a mix of WoW and 1e guys. They want magic swords that define the character and could make them unbalanced (I'm though a balance freak). [/QUOTE]
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