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So, what does the Artificer "replace"?
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<blockquote data-quote="Minigiant" data-source="post: 9820697" data-attributes="member: 63508"><p>I'll just say this.</p><p></p><p>4e classes were complained about because they were very very focused on creating the specific gameplay their favored archetypes suggest.</p><p></p><p>5e classes were complained about because they were very very focused on allowing every type of gameplay their many archetypes suggest.</p><p></p><p>4e Ranger focused on providing the Hunter and then Beastmaster archetypes and hit the mark dead on. But it didn't allow for the Nature Warrior or the World Wanderer.</p><p></p><p>5e Ranger allowed for Hunter, Beastmaster, Stalker, Nature Warrior, and World Wanderer but you weren't great at any of them</p><p></p><p>3e did both but with system mastery and capitalistic book bloat.</p><p></p><p>And that's the rub with TTRPGs.</p><p></p><p>Provide a few specific experiences very well.</p><p>OR</p><p>Provide a lot of related experiences decently.</p><p>(EDIT) OR</p><p>Provide a lot of specific experiences very well but have it cost a lot of time, frustration, and money.</p><p></p><p>This is the eternal struggle of RPG design.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9820697, member: 63508"] I'll just say this. 4e classes were complained about because they were very very focused on creating the specific gameplay their favored archetypes suggest. 5e classes were complained about because they were very very focused on allowing every type of gameplay their many archetypes suggest. 4e Ranger focused on providing the Hunter and then Beastmaster archetypes and hit the mark dead on. But it didn't allow for the Nature Warrior or the World Wanderer. 5e Ranger allowed for Hunter, Beastmaster, Stalker, Nature Warrior, and World Wanderer but you weren't great at any of them 3e did both but with system mastery and capitalistic book bloat. And that's the rub with TTRPGs. Provide a few specific experiences very well. OR Provide a lot of related experiences decently. (EDIT) OR Provide a lot of specific experiences very well but have it cost a lot of time, frustration, and money. This is the eternal struggle of RPG design. [/QUOTE]
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So, what does the Artificer "replace"?
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