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So, what does the Artificer "replace"?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9822766" data-attributes="member: 6790260"><p>In 2014, I thought 5e was simply wrong-headed on most things.</p><p></p><p>Now? I think it grew from reasonable roots--its success points to that, if nothing else--but went <em>too far</em>. Just as 4e went <em>too far</em> for what it was doing. Just as 3e went <em>too far</em> with what <em>it</em> did, even though it too came from reasonable roots.</p><p></p><p>The golden mean fallacy is a fallacy because it says that middle-of-the-road solutions are always correct. I don't buy that, and anyone who's read my posts for a week or two would know that. But I don't think it is fallacious here to say that something between 3e, 4e, and 5e would probably be a better fit--because it actually <em>would</em> be striving for the so-called "big tent" folks have repeatedly talked about.</p><p></p><p>5e claimed it was going to be that. That it was going to be an edition for <strong>all</strong> fans of D&D. And then it flipped the bird to anyone who has even somewhat gamist preferences. Which is why it's so frustrating to hear folks act like simulationism is suddenly getting extra special hatred, when I've been dealing with openly venomous disdain for anything that even <em>thinks</em> about gamist priorities, let alone actually includes them. I had people say to my (internet) face that I should be glad that dragonborn got included at all--that I got even the tiniest nods to 4e. That's the "big tent" we got.</p><p></p><p>Would be nice if the folks looking for friendliness <em>now</em> had been more interested in <em>giving</em> friendliness a decade ago. But that can't be changed now. We can change whether we accept that a game that validates "all approaches" has to recognize that narrative concerns and gameplay concerns should be <em>on equal footing</em> with world-building concerns. We can't pretend that we want a big tent, that we want everyone's concerns to be recognized, and also get mad when sometimes that means <em>our</em> concerns need to be put on the back burner. Those stances aren't compatible--because the first one says everyone gets an equal slice of the pie, and the second says <em>my</em> slice needs to be bigger than everyone else's.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9822766, member: 6790260"] In 2014, I thought 5e was simply wrong-headed on most things. Now? I think it grew from reasonable roots--its success points to that, if nothing else--but went [I]too far[/I]. Just as 4e went [I]too far[/I] for what it was doing. Just as 3e went [I]too far[/I] with what [I]it[/I] did, even though it too came from reasonable roots. The golden mean fallacy is a fallacy because it says that middle-of-the-road solutions are always correct. I don't buy that, and anyone who's read my posts for a week or two would know that. But I don't think it is fallacious here to say that something between 3e, 4e, and 5e would probably be a better fit--because it actually [I]would[/I] be striving for the so-called "big tent" folks have repeatedly talked about. 5e claimed it was going to be that. That it was going to be an edition for [B]all[/B] fans of D&D. And then it flipped the bird to anyone who has even somewhat gamist preferences. Which is why it's so frustrating to hear folks act like simulationism is suddenly getting extra special hatred, when I've been dealing with openly venomous disdain for anything that even [I]thinks[/I] about gamist priorities, let alone actually includes them. I had people say to my (internet) face that I should be glad that dragonborn got included at all--that I got even the tiniest nods to 4e. That's the "big tent" we got. Would be nice if the folks looking for friendliness [I]now[/I] had been more interested in [I]giving[/I] friendliness a decade ago. But that can't be changed now. We can change whether we accept that a game that validates "all approaches" has to recognize that narrative concerns and gameplay concerns should be [I]on equal footing[/I] with world-building concerns. We can't pretend that we want a big tent, that we want everyone's concerns to be recognized, and also get mad when sometimes that means [I]our[/I] concerns need to be put on the back burner. Those stances aren't compatible--because the first one says everyone gets an equal slice of the pie, and the second says [I]my[/I] slice needs to be bigger than everyone else's. [/QUOTE]
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So, what does the Artificer "replace"?
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