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General Tabletop Discussion
*Pathfinder & Starfinder
So, what, exactly, is a turn?
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<blockquote data-quote="WalterKovacs" data-source="post: 5569661" data-attributes="member: 63763"><p>Delaying causes you to take your turn later, and does not allow you to start your turn "inside" someone elses turn.</p><p> </p><p>Readying an action does allow for 'nesting' one action inside someone else's turn. So, for example, if the enemies are worried about a fighter stopping them via OA's, they could, for example, ALL ready actions to charge certain targets behind the fighter with a specific trigger. If this trigger was for the 'last' monster to do something (i.e. there are 5 monsters, monster 1 through 4 ready charges on the wizard and cleric who are behind the fighter, and the trigger is when monster 5 tries to move past the fighter) then, it would take place during monster 5's turn, and thus if the fighter attacked monster 5, he wouldn't get to OA monsters 1 through 4. However, that would use up the immediate actions of monsters 1 through 4 for the round. </p><p> </p><p>Another version of this would be setting the trigger for one of the fighter's actions (i.e. attacking or moving) in which case the fighter can't make OAs at all because it's hs own turn.</p><p> </p><p>The PCs could use similar tactics against a monster to avoid OAs, but it does mean giving up immediate actions in order to use your readied actions. And, in those cases, you aren't actually taking a turn within a turn, merely resolving an immediate interupt inside of someone elses turn.</p><p> </p><p>There are also some leaders (PC or monster) that can allow multiple allies to move/attack/etc on their turn, that would also take advantage of the 1 OA per turn restriction.</p><p> </p><p>And, ultimately, every creature gets a turn, and on that turn they get their assortment of actions. The only time multiple creatures share a turn are in situations like a swarm (where it's a single "creature" composed of many creatures) or in the case of a ranger or sentinel and their animal companion, etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5569661, member: 63763"] Delaying causes you to take your turn later, and does not allow you to start your turn "inside" someone elses turn. Readying an action does allow for 'nesting' one action inside someone else's turn. So, for example, if the enemies are worried about a fighter stopping them via OA's, they could, for example, ALL ready actions to charge certain targets behind the fighter with a specific trigger. If this trigger was for the 'last' monster to do something (i.e. there are 5 monsters, monster 1 through 4 ready charges on the wizard and cleric who are behind the fighter, and the trigger is when monster 5 tries to move past the fighter) then, it would take place during monster 5's turn, and thus if the fighter attacked monster 5, he wouldn't get to OA monsters 1 through 4. However, that would use up the immediate actions of monsters 1 through 4 for the round. Another version of this would be setting the trigger for one of the fighter's actions (i.e. attacking or moving) in which case the fighter can't make OAs at all because it's hs own turn. The PCs could use similar tactics against a monster to avoid OAs, but it does mean giving up immediate actions in order to use your readied actions. And, in those cases, you aren't actually taking a turn within a turn, merely resolving an immediate interupt inside of someone elses turn. There are also some leaders (PC or monster) that can allow multiple allies to move/attack/etc on their turn, that would also take advantage of the 1 OA per turn restriction. And, ultimately, every creature gets a turn, and on that turn they get their assortment of actions. The only time multiple creatures share a turn are in situations like a swarm (where it's a single "creature" composed of many creatures) or in the case of a ranger or sentinel and their animal companion, etc. [/QUOTE]
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So, what, exactly, is a turn?
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