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General Tabletop Discussion
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So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="pogre" data-source="post: 7342467" data-attributes="member: 6588"><p>As others have suggested it is in part because D&D is popular because it's popular. In my many years of gaming I have played tons of systems and even had a great time with most of them. However, there is simply no other game to quickly attract a gaming group the way D&D does. I enjoy my WFRP Campaign, and my occasional Ars Magica campaign, but if I want to meet lots of new people and get involved in a new group - the currency is going to be D&D. </p><p></p><p>A lot of these folks never leave D&D and that's OK. There is something about D&D besides its popularity that brings me back again and again. It is a playstyle I like a lot.</p><p></p><p>If you are into mysteries, swashbuckling, martial arts, horror, or any of a dozen other genres there are better systems. However, for heroic roleplay, it's tough to beat D&D.</p></blockquote><p></p>
[QUOTE="pogre, post: 7342467, member: 6588"] As others have suggested it is in part because D&D is popular because it's popular. In my many years of gaming I have played tons of systems and even had a great time with most of them. However, there is simply no other game to quickly attract a gaming group the way D&D does. I enjoy my WFRP Campaign, and my occasional Ars Magica campaign, but if I want to meet lots of new people and get involved in a new group - the currency is going to be D&D. A lot of these folks never leave D&D and that's OK. There is something about D&D besides its popularity that brings me back again and again. It is a playstyle I like a lot. If you are into mysteries, swashbuckling, martial arts, horror, or any of a dozen other genres there are better systems. However, for heroic roleplay, it's tough to beat D&D. [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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