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General Tabletop Discussion
*TTRPGs General
So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="Aldarc" data-source="post: 7342581" data-attributes="member: 5142"><p>And yet Vancian magic is scarcely found anywhere outside of D&D, particularly in video games. It is almost always one of the first things that gets discarded and replaced, typically by a mana point system. </p><p></p><p>D&D does have the advantage of popularity and brand name recognition. It doesn't make the system "better," but it does make it enduring and with a sizable enough group of players and support. D&D plays D&D well, but not much else. D&D (3.0) was my first tabletop RPG, but it has also been one of the most frustrating RPGs for me. When I got into D&D, I kinda grew fairly quickly bored of it and its D&Disms. As an RP novice, I mainly explored a number of titles in the d20/OGL side of things (e.g., Arcana Evolved, True20), only later expanding my repertoire to games such as Fate, the Cypher System (admittedly a modded d20 system), and Savage Worlds. (Also beginning to look at Powered by the Apocalypse, Blades in the Dark, Rise of the Demon Lord, and Cortex Plus/Prime.) But when it came to convincing a new group of players that we should do tabletop gaming and form a regular group, then D&D/Pathfinder became the go-to game. I was never really thrilled with that, but it was what it was. Even now, I think that my new group in Austria is increasingly feeling D&D fatigue. So we are transitioning to splitting up gaming between the regular 5E D&D campaign and experimenting with alternative systems in one-shots. I'm just thrilled that we are doing something other than D&D.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7342581, member: 5142"] And yet Vancian magic is scarcely found anywhere outside of D&D, particularly in video games. It is almost always one of the first things that gets discarded and replaced, typically by a mana point system. D&D does have the advantage of popularity and brand name recognition. It doesn't make the system "better," but it does make it enduring and with a sizable enough group of players and support. D&D plays D&D well, but not much else. D&D (3.0) was my first tabletop RPG, but it has also been one of the most frustrating RPGs for me. When I got into D&D, I kinda grew fairly quickly bored of it and its D&Disms. As an RP novice, I mainly explored a number of titles in the d20/OGL side of things (e.g., Arcana Evolved, True20), only later expanding my repertoire to games such as Fate, the Cypher System (admittedly a modded d20 system), and Savage Worlds. (Also beginning to look at Powered by the Apocalypse, Blades in the Dark, Rise of the Demon Lord, and Cortex Plus/Prime.) But when it came to convincing a new group of players that we should do tabletop gaming and form a regular group, then D&D/Pathfinder became the go-to game. I was never really thrilled with that, but it was what it was. Even now, I think that my new group in Austria is increasingly feeling D&D fatigue. So we are transitioning to splitting up gaming between the regular 5E D&D campaign and experimenting with alternative systems in one-shots. I'm just thrilled that we are doing something other than D&D. [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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