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General Tabletop Discussion
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So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7343895" data-attributes="member: 19675"><p>All true. All kinds of factors correlate and can even defeat being #1. Betamax was first to market and higher quality, but VHS was more affordable. McDonalds wasn’t the first fast food chain, but it is the biggest because they figured out a number of <em>sub-products</em> and features that made them more attractive...and they continue to adapt to local culinary and societal norms.</p><p></p><p>However, </p><p></p><p>1) when talking about product success in that context of 60-70% correlation, the concept of enduring over time is part of the standard economic analysis. Flashes in the pans and also-rans who were first to market fall into the failing 30-40%. As you say, setting matters. But it is unlikely that, had niche RPGs been first, they’d have been able to generate enough buzz for the creators (and whatever investors might have been approached) to see them as viable consumer products, and been consigned to local history as just other “games my buddies and I played when we were younger”. Which leads to...</p><p></p><p>2) lurking behind my statement is the concept that if you did time travel as you said with the games you cherrypicked, <strong>there might not be a RPG market at all.</strong>.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7343895, member: 19675"] All true. All kinds of factors correlate and can even defeat being #1. Betamax was first to market and higher quality, but VHS was more affordable. McDonalds wasn’t the first fast food chain, but it is the biggest because they figured out a number of [I]sub-products[/I] and features that made them more attractive...and they continue to adapt to local culinary and societal norms. However, 1) when talking about product success in that context of 60-70% correlation, the concept of enduring over time is part of the standard economic analysis. Flashes in the pans and also-rans who were first to market fall into the failing 30-40%. As you say, setting matters. But it is unlikely that, had niche RPGs been first, they’d have been able to generate enough buzz for the creators (and whatever investors might have been approached) to see them as viable consumer products, and been consigned to local history as just other “games my buddies and I played when we were younger”. Which leads to... 2) lurking behind my statement is the concept that if you did time travel as you said with the games you cherrypicked, [B]there might not be a RPG market at all.[/B]. [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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