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So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="Greg K" data-source="post: 7346065" data-attributes="member: 5038"><p>The reasons of which I have thought have all been stated:</p><p>1. It was first (and happened to use fantasy when LOTR was popular)</p><p>2. It has wider name recognition beyond the game itself as a result of books and videogames</p><p>3. Many of conceits are familiar by leaking into other video games</p><p>4. The company behind the game. Whether TSR, WOTC, or Hasbro, they have been able to get the game on the shelves of the major book chains. In six years, my local Barnes and Nobles has only carried D&D (WOTC), Pathfinder (Paizo), and, at various times, a copy or two of Shadowrun, Dark Heresy, Smallville, Marvel Heroic, Firefly, and Dr. Who (Cubicle 7) They also have been able to advertise and get other media attention outside of hobby channels.</p><p>5. Name recognition being synonymous with rpgs in general</p><p>6. It has a large dedicated base that has supported it over multiple editions making it easy to find players. </p><p>7. Familiarity and "It is good enough" fosters an attitude among many gamers questioning the need to invest time and money in a new game- especially, one they may not like. Furthermore, they lead to D&D becoming a compromise game when players cannot agree on anything else.</p><p>8. Many people actually like what specific editions have to offer</p></blockquote><p></p>
[QUOTE="Greg K, post: 7346065, member: 5038"] The reasons of which I have thought have all been stated: 1. It was first (and happened to use fantasy when LOTR was popular) 2. It has wider name recognition beyond the game itself as a result of books and videogames 3. Many of conceits are familiar by leaking into other video games 4. The company behind the game. Whether TSR, WOTC, or Hasbro, they have been able to get the game on the shelves of the major book chains. In six years, my local Barnes and Nobles has only carried D&D (WOTC), Pathfinder (Paizo), and, at various times, a copy or two of Shadowrun, Dark Heresy, Smallville, Marvel Heroic, Firefly, and Dr. Who (Cubicle 7) They also have been able to advertise and get other media attention outside of hobby channels. 5. Name recognition being synonymous with rpgs in general 6. It has a large dedicated base that has supported it over multiple editions making it easy to find players. 7. Familiarity and "It is good enough" fosters an attitude among many gamers questioning the need to invest time and money in a new game- especially, one they may not like. Furthermore, they lead to D&D becoming a compromise game when players cannot agree on anything else. 8. Many people actually like what specific editions have to offer [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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