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So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="prosfilaes" data-source="post: 7348233" data-attributes="member: 40166"><p>I see several possibilities:</p><p></p><p>1) Something happens to Hasbro: right now the executives are racing for international waters with a yacht full of gold, while the SEC guys are digging through papers stunned by the depth of the fraud, and in the multiyear fallout, D&D disappears. Worse, the trademark D&D and Forgotten Realms and the game itself all go to different buyers, in which case after it's been off the market for five years, I'm pretty sure the last buyer just overpaid. At which point, Pathfinder or some other D*D would take over.</p><p></p><p>2) To get rid of D&D altogether, a cultural shift away from fantasy happens. I don't know how plausible it is, but if fantasy even vaguely in the D&D thread collapsed as a market force, a science fiction game or modern fantasy-horror-mythos game or pulp game or superhero game could dominate.</p><p></p><p>3) Over a period of decades, Pathfinder or Savage Worlds or Fate or something displaced D&D. I'm thinking the New Coke marketing failure/success; if Coca-Cola hadn't done anything special, Pepsi would have taken the lead in the Cola Wars. This could go hand in hand with a lighter version of 2); if fantasy isn't the big thing, D&D may have to work hard to stay popular. </p><p></p><p>4) D&D along with the RPG market sort of fade out, played by old people. Suddenly a new game appears on the market and sweeps a younger generation by storm, eclipsing D&D by not even really being part of the same market, by adding millions of players who, if they've heard of D&D, think of it like most of us think of bridge.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7348233, member: 40166"] I see several possibilities: 1) Something happens to Hasbro: right now the executives are racing for international waters with a yacht full of gold, while the SEC guys are digging through papers stunned by the depth of the fraud, and in the multiyear fallout, D&D disappears. Worse, the trademark D&D and Forgotten Realms and the game itself all go to different buyers, in which case after it's been off the market for five years, I'm pretty sure the last buyer just overpaid. At which point, Pathfinder or some other D*D would take over. 2) To get rid of D&D altogether, a cultural shift away from fantasy happens. I don't know how plausible it is, but if fantasy even vaguely in the D&D thread collapsed as a market force, a science fiction game or modern fantasy-horror-mythos game or pulp game or superhero game could dominate. 3) Over a period of decades, Pathfinder or Savage Worlds or Fate or something displaced D&D. I'm thinking the New Coke marketing failure/success; if Coca-Cola hadn't done anything special, Pepsi would have taken the lead in the Cola Wars. This could go hand in hand with a lighter version of 2); if fantasy isn't the big thing, D&D may have to work hard to stay popular. 4) D&D along with the RPG market sort of fade out, played by old people. Suddenly a new game appears on the market and sweeps a younger generation by storm, eclipsing D&D by not even really being part of the same market, by adding millions of players who, if they've heard of D&D, think of it like most of us think of bridge. [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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