Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
So what exactly is the root cause of the D&D rules' staying power?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Bowman" data-source="post: 7349044" data-attributes="member: 6925649"><p>Walmart sells music CDs, I bought a few recently, right next to the video DVDs. Some of us don't trust the internet for making purchases, as we don' want hackers getting a hold of our information and draining our accounts. I would probably buy more software, If I didn't have to download it!. Also over time, the internet tends to "crap out" my computer, it gets slower and slower on its downloads. The exact cause of D&D's staying power is this, it was the fist to achieve market saturation, the term "playing Dungeons & Dragons" has become a synonym for playing any role playing game to many people. First people played Dungeons & Dragons, and then they played other role playing games. Gary Gygax and his D&D was the first. So long as someone has some D&D books on his shelf, that game will exist. As for technology replacing traditional D&D, not yet. The three D&D books cost $150 I believe, a set of dice costs $10 I believe, you can buy them used and second hand for much less however. The difference is books stay on the shelf, you can play D&D 1st edition, D&D 2nd edition. You can play D&D 3rd edition, you can play Pathfinder. You can play 4th edition and you can play 5th edition, and the games always play the same as when you first bought them. You can make new material for old editions of the game, all you really need is a pen, pencil, a set of dice, paper, and the three books. Technology on the other hand comes and goes. Some people have old software but no platform to play it on anymore, since their new computer doesn't have a floppy disk drive, and their are many new platforms which segment the market. An RPG designer has to produce his game for each platform. Computer games come and go just like the platforms they run on. Usually the Computer takes the role of the DM, so you can't do you own adventures on them, only the published ones for which software was written. You can have multi-user games over the internet, problem is people can appear and disappear, everyone's schedule is not the same. When you invite your friends over to play a game, you can all agree when to start and when to stop, but a multi-user game is always on. So how do you deal with players logging off in the middle of an adventure, because its time to eat, go to work, or do one's homework? People have their own real lives they have to attend to, with a table top game the group can set aside time to play their game, but for a multi-user game, that is not the case.</p><p></p><p>One possible exception would be if you could set up a virtual table top, with a limited number of players, and they all agree on when to start and stop their game just as if they were all sitting in the same room. So there could be a videoconferencing mode where the players get to talk to each other before and after the game, and gaming mode, where the players interact with each other and NPCs as player characters. Computer AIs take care of most of the DM stuff. I don't know if such a game exists, as I don't play online games.</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7349044, member: 6925649"] Walmart sells music CDs, I bought a few recently, right next to the video DVDs. Some of us don't trust the internet for making purchases, as we don' want hackers getting a hold of our information and draining our accounts. I would probably buy more software, If I didn't have to download it!. Also over time, the internet tends to "crap out" my computer, it gets slower and slower on its downloads. The exact cause of D&D's staying power is this, it was the fist to achieve market saturation, the term "playing Dungeons & Dragons" has become a synonym for playing any role playing game to many people. First people played Dungeons & Dragons, and then they played other role playing games. Gary Gygax and his D&D was the first. So long as someone has some D&D books on his shelf, that game will exist. As for technology replacing traditional D&D, not yet. The three D&D books cost $150 I believe, a set of dice costs $10 I believe, you can buy them used and second hand for much less however. The difference is books stay on the shelf, you can play D&D 1st edition, D&D 2nd edition. You can play D&D 3rd edition, you can play Pathfinder. You can play 4th edition and you can play 5th edition, and the games always play the same as when you first bought them. You can make new material for old editions of the game, all you really need is a pen, pencil, a set of dice, paper, and the three books. Technology on the other hand comes and goes. Some people have old software but no platform to play it on anymore, since their new computer doesn't have a floppy disk drive, and their are many new platforms which segment the market. An RPG designer has to produce his game for each platform. Computer games come and go just like the platforms they run on. Usually the Computer takes the role of the DM, so you can't do you own adventures on them, only the published ones for which software was written. You can have multi-user games over the internet, problem is people can appear and disappear, everyone's schedule is not the same. When you invite your friends over to play a game, you can all agree when to start and when to stop, but a multi-user game is always on. So how do you deal with players logging off in the middle of an adventure, because its time to eat, go to work, or do one's homework? People have their own real lives they have to attend to, with a table top game the group can set aside time to play their game, but for a multi-user game, that is not the case. One possible exception would be if you could set up a virtual table top, with a limited number of players, and they all agree on when to start and stop their game just as if they were all sitting in the same room. So there could be a videoconferencing mode where the players get to talk to each other before and after the game, and gaming mode, where the players interact with each other and NPCs as player characters. Computer AIs take care of most of the DM stuff. I don't know if such a game exists, as I don't play online games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what exactly is the root cause of the D&D rules' staying power?
Top