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General Tabletop Discussion
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So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="Lanefan" data-source="post: 7352752" data-attributes="member: 29398"><p>That, and generic D&D is flexible enough to be able to mirror whichever fantasy setting(s) from other media you're familiar with, at least enough to maintain the familiarity long enough to get you started.</p><p></p><p>Middle Earth? No problem. Westeros? Piece of cake. Shannara? Colour it done. And so on...</p><p></p><p>If true (and I don't agree that it is), I see this as a crash-inducing bug rather than any sort of feature.</p><p>While others avoid it, instead turning what would otherwise be roleplayed into game-mechanical dice rolls. There's a whole spectrum; D&D's probably about in the middle.</p><p>Then maybe RPGs, in which the R stands for Role and the P stands for Playing, aren't for them?</p><p></p><p>Absolutely. And as D&D - yes, even including 4e and for these purposes including PF - has been in some ways vaguely similar all along, it's easier to adapt things from one D&D edition to another than it is to adapt something from/to another system.</p><p></p><p>Medieval fantasy LARP, which would be the closest analogy to bog-standard D&D, also faces heavy competition for participants from the SCA and similar groups. I think that's why V:tM did so well for a while as a LARP - it didn't have any real competition in the genre.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7352752, member: 29398"] That, and generic D&D is flexible enough to be able to mirror whichever fantasy setting(s) from other media you're familiar with, at least enough to maintain the familiarity long enough to get you started. Middle Earth? No problem. Westeros? Piece of cake. Shannara? Colour it done. And so on... If true (and I don't agree that it is), I see this as a crash-inducing bug rather than any sort of feature. While others avoid it, instead turning what would otherwise be roleplayed into game-mechanical dice rolls. There's a whole spectrum; D&D's probably about in the middle. Then maybe RPGs, in which the R stands for Role and the P stands for Playing, aren't for them? Absolutely. And as D&D - yes, even including 4e and for these purposes including PF - has been in some ways vaguely similar all along, it's easier to adapt things from one D&D edition to another than it is to adapt something from/to another system. Medieval fantasy LARP, which would be the closest analogy to bog-standard D&D, also faces heavy competition for participants from the SCA and similar groups. I think that's why V:tM did so well for a while as a LARP - it didn't have any real competition in the genre. Lanefan [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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