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So what exactly is Wizards working on?
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<blockquote data-quote="Trickster Spirit" data-source="post: 6556874" data-attributes="member: 6701829"><p>The "what-if" game is essentially what you're asking all of us to play, though. Mearls has said they have fan base surveys and sales data indicating that releasing a lot of product is bad for the game, and you're saying "what if that's BS, though?" Either Mearls is lying, or you could be flat-out wrong. Who to believe?</p><p></p><p>Mearls seems like decent, likeable guy. I follow him on Twitter, listened with interest to his description of proto-5E with the Penny Arcade guys back in 2012, read his articles, and participated in his Reddit AMA. He oversaw the team that put out a pretty kickass version of D&D that is my favorite to come out of the game's forty year history, and <em>gets</em> that the modern instant gratification landscape D&D finds itself in is one in which it will have to compete against videogames, apps and low-effort board and card games for players' attention spans. He's the kind of guy I'd like to be in charge of the D&D division.</p><p></p><p>You on the other hand, are a self-proclaimed internet stranger. I'll give you the benefit of the doubt and lend some actual weight to your decades of experience playing RPGs, following game designers and talking to store owners and players on forums and in real life (all things that most on this board can lay claim to, as can Mearls). You're not an idiot and could very well be right about the amount of support the RPG needs, but that doesn't change the fact that you come across as overly critical, combative and dismissive of other people's opinions and arguments when they contradict your worldview.</p><p></p><p>So when faced with the prospect of choosing who to believe, Mearls or you, I'm going to go with Mearls every time. Unless of course you start presenting some stronger arguments that support your position than "because I could be right" and dismissing others out of hand as BS.</p></blockquote><p></p>
[QUOTE="Trickster Spirit, post: 6556874, member: 6701829"] The "what-if" game is essentially what you're asking all of us to play, though. Mearls has said they have fan base surveys and sales data indicating that releasing a lot of product is bad for the game, and you're saying "what if that's BS, though?" Either Mearls is lying, or you could be flat-out wrong. Who to believe? Mearls seems like decent, likeable guy. I follow him on Twitter, listened with interest to his description of proto-5E with the Penny Arcade guys back in 2012, read his articles, and participated in his Reddit AMA. He oversaw the team that put out a pretty kickass version of D&D that is my favorite to come out of the game's forty year history, and [I]gets[/I] that the modern instant gratification landscape D&D finds itself in is one in which it will have to compete against videogames, apps and low-effort board and card games for players' attention spans. He's the kind of guy I'd like to be in charge of the D&D division. You on the other hand, are a self-proclaimed internet stranger. I'll give you the benefit of the doubt and lend some actual weight to your decades of experience playing RPGs, following game designers and talking to store owners and players on forums and in real life (all things that most on this board can lay claim to, as can Mearls). You're not an idiot and could very well be right about the amount of support the RPG needs, but that doesn't change the fact that you come across as overly critical, combative and dismissive of other people's opinions and arguments when they contradict your worldview. So when faced with the prospect of choosing who to believe, Mearls or you, I'm going to go with Mearls every time. Unless of course you start presenting some stronger arguments that support your position than "because I could be right" and dismissing others out of hand as BS. [/QUOTE]
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