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Community
General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
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<blockquote data-quote="TerraDave" data-source="post: 6883779" data-attributes="member: 22260"><p>WotC took the playtest more seriously then I think a lot of us expected. They started with a very streamlined ruleset, and some of that, at least in spirit, is still there. But they where not afraid to add things, get feedback, and then revise. Sometimes in a major way. </p><p></p><p>At one point a bunch of classes had those dice like the battle master still does. Proficiency gave you a die to add instead of a fixed bonus. There was a lot of talk about auto-success in several cases, which got narrowed down to just a very few cases. The fighter had a "damage on a miss" ability that caused a lot of controversy. Monster math changed quite a bit. They had a more involved set of exploration rules. The first sorcerer and warlock where very different. Backgrounds (or the equivalent) where quite different. An intoxicated condition (that is worth finding and adding back in). Etc. and so on and so forth. </p><p></p><p>I was not always happy with a particular rules set. But I was very impressed by their ability to take in the survey feedback and make it better each time.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6883779, member: 22260"] WotC took the playtest more seriously then I think a lot of us expected. They started with a very streamlined ruleset, and some of that, at least in spirit, is still there. But they where not afraid to add things, get feedback, and then revise. Sometimes in a major way. At one point a bunch of classes had those dice like the battle master still does. Proficiency gave you a die to add instead of a fixed bonus. There was a lot of talk about auto-success in several cases, which got narrowed down to just a very few cases. The fighter had a "damage on a miss" ability that caused a lot of controversy. Monster math changed quite a bit. They had a more involved set of exploration rules. The first sorcerer and warlock where very different. Backgrounds (or the equivalent) where quite different. An intoxicated condition (that is worth finding and adding back in). Etc. and so on and so forth. I was not always happy with a particular rules set. But I was very impressed by their ability to take in the survey feedback and make it better each time. [/QUOTE]
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*Dungeons & Dragons
So... what happened during the playtests?
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